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HalfWayMapGenerator.h
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1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2  *
3  * This library is open source and may be redistributed and/or modified under
4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5  * (at your option) any later version. The full license is in LICENSE file
6  * included with this distribution, and on the openscenegraph.org website.
7  *
8  * This library is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * OpenSceneGraph Public License for more details.
12 */
13 #ifndef OSGUTIL_HALFWAYMAPGENERATOR_
14 #define OSGUTIL_HALFWAYMAPGENERATOR_
15 
16 #include <osgUtil/Export>
17 
18 #include <osgUtil/CubeMapGenerator>
19 
20 namespace osgUtil
21 {
22 
29  public:
30  HalfWayMapGenerator(const osg::Vec3 &light_direction, int texture_size = 64);
31  HalfWayMapGenerator(const HalfWayMapGenerator &copy, const osg::CopyOp &copyop);
32 
33  protected:
34  virtual ~HalfWayMapGenerator() {}
36 
37  inline virtual osg::Vec4 compute_color(const osg::Vec3 &R) const;
38 
39  private:
40  osg::Vec3 ldir_;
41  };
42 
43  // INLINE METHODS
44 
46  {
47  const osg::Vec3 V = (R / R.length()) - ldir_;
48  return vector_to_color(V / V.length());
49  }
50 
51 }
52 
53 #endif
virtual osg::Vec4 compute_color(const osg::Vec3 &R) const
#define OSGUTIL_EXPORT
Definition: Export.h:40
HalfWayMapGenerator & operator=(const HalfWayMapGenerator &)
value_type length() const
Definition: Vec3f.h:176
static osg::Vec4 vector_to_color(const osg::Vec3 &vec)
Shader generator framework.
Definition: RenderInfo.h:20