15 #ifndef OSGMANIPULATOR_TRANSLATE2DDRAGGER
16 #define OSGMANIPULATOR_TRANSLATE2DDRAGGER 1
18 #include <osgManipulator/Dragger>
19 #include <osgManipulator/Projector>
21 #include <osg/PolygonOffset>
42 void setupDefaultGeometry();
#define OSGMANIPULATOR_EXPORT
osg::Vec3d _startProjectedPoint
osg::ref_ptr< PlaneProjector > _projector
#define META_OSGMANIPULATOR_Object(library, name)
void OSGMANIPULATOR_EXPORT setMaterialColor(const osg::Vec4 &color, osg::Node &node)
osg::ref_ptr< osg::PolygonOffset > _polygonOffset
const osg::Vec4 & getPickColor() const
A plane class. It can be used to represent an infinite plane.
void setPickColor(const osg::Vec4 &color)
const osg::Vec4 & getColor() const