17 #ifndef OSG_TEXTURE2DMS
18 #define OSG_TEXTURE2DMS 1
20 #include <osg/Texture>
57 _textureWidth =
width;
80 virtual void apply(
State& state)
const;
86 virtual void computeInternalFormat()
const;
virtual Image * getImage(unsigned int)
virtual void setImage(unsigned int, Image *)
virtual unsigned int getNumImages() const
#define GL_TEXTURE_2D_MULTISAMPLE
void setTextureSize(int width, int height) const
void setTextureWidth(int width)
GLint GLenum GLsizei width
void setTextureHeight(int height)
GLboolean _fixedsamplelocations
#define META_StateAttribute(library, name, type)
GLint GLenum GLsizei GLsizei height
virtual void allocateMipmap(State &) const
virtual const Image * getImage(unsigned int) const
void setNumSamples(int samples)
virtual int getTextureWidth() const
virtual GLenum getTextureTarget() const
virtual int getTextureHeight() const
GLsizei getNumSamples() const
virtual int getTextureDepth() const
virtual bool getModeUsage(StateAttribute::ModeUsage &) const