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StackedMatrixElement.h
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1 /* -*-c++-*-
2  * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
3  *
4  * This library is open source and may be redistributed and/or modified under
5  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6  * (at your option) any later version. The full license is in LICENSE file
7  * included with this distribution, and on the openscenegraph.org website.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * OpenSceneGraph Public License for more details.
13  */
14 
15 
16 #ifndef OSGANIMATION_STACKED_MATRIX_ELEMENT
17 #define OSGANIMATION_STACKED_MATRIX_ELEMENT 1
18 
19 #include <osg/Object>
20 #include <osgAnimation/Export>
21 #include <osgAnimation/StackedTransformElement>
22 #include <osgAnimation/Target>
23 
24 namespace osgAnimation
25 {
26 
28  {
29  public:
31 
34  StackedMatrixElement(const std::string& name, const osg::Matrix& matrix);
35  StackedMatrixElement(const osg::Matrix& matrix);
36 
37  void applyToMatrix(osg::Matrix& matrix) const { matrix = _matrix * matrix; }
38  osg::Matrix getAsMatrix() const { return _matrix; }
39  const osg::Matrix& getMatrix() const { return _matrix;}
40  void setMatrix(const osg::Matrix& matrix) { _matrix = matrix;}
41  bool isIdentity() const { return _matrix.isIdentity(); }
42  void update(float t = 0.0);
43  virtual Target* getOrCreateTarget();
44  virtual Target* getTarget() {return _target.get();}
45  virtual const Target* getTarget() const {return _target.get();}
46 
47  protected:
50  };
51 
52 }
53 
54 #endif
#define OSGANIMATION_EXPORT
Definition: Export.h:40
osg::ref_ptr< MatrixTarget > _target
const osg::Matrix & getMatrix() const
#define META_Object(library, name)
Definition: Object.h:42
void setMatrix(const osg::Matrix &matrix)
virtual const Target * getTarget() const
void applyToMatrix(osg::Matrix &matrix) const