16 #ifndef OSGANIMATION_STACKED_TRANSFORM_ELEMENT
17 #define OSGANIMATION_STACKED_TRANSFORM_ELEMENT 1
19 #include <osgAnimation/Export>
31 virtual void applyToMatrix(
osg::Matrix& matrix)
const = 0;
33 virtual bool isIdentity()
const = 0;
34 virtual void update(
float t) = 0;
#define OSGANIMATION_EXPORT