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PositionalStateContainer.h
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1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2  *
3  * This library is open source and may be redistributed and/or modified under
4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5  * (at your option) any later version. The full license is in LICENSE file
6  * included with this distribution, and on the openscenegraph.org website.
7  *
8  * This library is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * OpenSceneGraph Public License for more details.
12 */
13 
14 #ifndef OSGUTIL_POSITIONALSTATECONTAINER
15 #define OSGUTIL_POSITIONALSTATECONTAINER 1
16 
17 #include <osg/Object>
18 #include <osg/Light>
19 #include <osg/State>
20 
21 #include <osgUtil/RenderLeaf>
22 #include <osgUtil/StateGraph>
23 
24 namespace osgUtil {
25 
30 {
31  public:
32 
33 
35  virtual osg::Object* cloneType() const { return new PositionalStateContainer(); }
36  virtual osg::Object* clone(const osg::CopyOp&) const { return new PositionalStateContainer(); } // note only implements a clone of type.
37  virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const PositionalStateContainer*>(obj)!=0L; }
38  virtual const char* libraryName() const { return "osgUtil"; }
39  virtual const char* className() const { return "PositionalStateContainer"; }
40 
41  virtual void reset();
42 
43  typedef std::pair< osg::ref_ptr<const osg::StateAttribute> , osg::ref_ptr<osg::RefMatrix> > AttrMatrixPair;
44  typedef std::vector< AttrMatrixPair > AttrMatrixList;
45  typedef std::map< unsigned int, AttrMatrixList > TexUnitAttrMatrixListMap;
46 
47  AttrMatrixList& getAttrMatrixList() { return _attrList; }
48 
49  virtual void addPositionedAttribute(osg::RefMatrix* matrix,const osg::StateAttribute* attr)
50  {
51  _attrList.push_back(AttrMatrixPair(attr,matrix));
52  }
53 
54  TexUnitAttrMatrixListMap& getTexUnitAttrMatrixListMap() { return _texAttrListMap; }
55 
56  virtual void addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix* matrix,const osg::StateAttribute* attr)
57  {
58  _texAttrListMap[textureUnit].push_back(AttrMatrixPair(attr,matrix));
59  }
60 
61  virtual void draw(osg::State& state,RenderLeaf*& previous, const osg::Matrix* postMultMatrix = 0);
62 
63  public:
64 
65  AttrMatrixList _attrList;
66  TexUnitAttrMatrixListMap _texAttrListMap;
67 
68  protected:
69 
70  virtual ~PositionalStateContainer();
71 
72 };
73 
74 }
75 
76 #endif
77 
virtual const char * libraryName() const
std::vector< AttrMatrixPair > AttrMatrixList
virtual osg::Object * clone(const osg::CopyOp &) const
std::map< unsigned int, AttrMatrixList > TexUnitAttrMatrixListMap
virtual bool isSameKindAs(const osg::Object *obj) const
TexUnitAttrMatrixListMap & getTexUnitAttrMatrixListMap()
virtual const char * className() const
virtual void addPositionedAttribute(osg::RefMatrix *matrix, const osg::StateAttribute *attr)
virtual osg::Object * cloneType() const
virtual void addPositionedTextureAttribute(unsigned int textureUnit, osg::RefMatrix *matrix, const osg::StateAttribute *attr)
#define OSGUTIL_EXPORT
Definition: Export.h:40
std::pair< osg::ref_ptr< const osg::StateAttribute >, osg::ref_ptr< osg::RefMatrix > > AttrMatrixPair
Shader generator framework.
Definition: RenderInfo.h:20