13 #ifndef OSGUTIL_HIGHLIGHTMAPGENERATOR_
14 #define OSGUTIL_HIGHLIGHTMAPGENERATOR_
16 #include <osgUtil/Export>
18 #include <osgUtil/CubeMapGenerator>
33 float specular_exponent,
34 int texture_size = 64);
54 float v = -ldir_ * (R / R.
length());
HighlightMapGenerator & operator=(const HighlightMapGenerator &)
virtual ~HighlightMapGenerator()
virtual osg::Vec4 compute_color(const osg::Vec3 &R) const
value_type length() const
Shader generator framework.