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HighlightMapGenerator.h
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1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2  *
3  * This library is open source and may be redistributed and/or modified under
4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5  * (at your option) any later version. The full license is in LICENSE file
6  * included with this distribution, and on the openscenegraph.org website.
7  *
8  * This library is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * OpenSceneGraph Public License for more details.
12 */
13 #ifndef OSGUTIL_HIGHLIGHTMAPGENERATOR_
14 #define OSGUTIL_HIGHLIGHTMAPGENERATOR_
15 
16 #include <osgUtil/Export>
17 
18 #include <osgUtil/CubeMapGenerator>
19 
20 namespace osgUtil
21 {
22 
29  public:
31  const osg::Vec3 &light_direction,
32  const osg::Vec4 &light_color,
33  float specular_exponent,
34  int texture_size = 64);
35 
37 
38  protected:
41 
42  inline virtual osg::Vec4 compute_color(const osg::Vec3 &R) const;
43 
44  private:
45  osg::Vec3 ldir_;
46  osg::Vec4 lcol_;
47  float sexp_;
48  };
49 
50  // INLINE METHODS
51 
53  {
54  float v = -ldir_ * (R / R.length());
55  if (v < 0) v = 0;
56  osg::Vec4 color(lcol_ * powf(v, sexp_));
57  color.w() = 1;
58  return color;
59  }
60 
61 }
62 
63 #endif
HighlightMapGenerator & operator=(const HighlightMapGenerator &)
value_type & w()
Definition: Vec4f.h:90
#define OSGUTIL_EXPORT
Definition: Export.h:40
virtual osg::Vec4 compute_color(const osg::Vec3 &R) const
value_type length() const
Definition: Vec3f.h:176
Shader generator framework.
Definition: RenderInfo.h:20