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DisplacementMappingTechnique.h
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1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
2  *
3  * This library is open source and may be redistributed and/or modified under
4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5  * (at your option) any later version. The full license is in LICENSE file
6  * included with this distribution, and on the openscenegraph.org website.
7  *
8  * This library is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * OpenSceneGraph Public License for more details.
12 */
13 
14 #ifndef OSGTERRAIN_DISPLACEMENTMAPPINGTECHNIQUE
15 #define OSGTERRAIN_DISPLACEMENTMAPPINGTECHNIQUE
16 
17 #include <OpenThreads/Mutex>
18 #include <osg/MatrixTransform>
19 #include <osg/Program>
20 #include <osgTerrain/GeometryTechnique>
21 
22 namespace osgTerrain
23 {
24 
26 {
27  public:
28 
30 
32 
34 
35  virtual void init(int dirtyMask, bool assumeMultiThreaded);
36  virtual void update(osgUtil::UpdateVisitor* uv);
37  virtual void cull(osgUtil::CullVisitor* cv);
38  virtual void traverse(osg::NodeVisitor& nv);
39  virtual void cleanSceneGraph();
40  virtual void releaseGLObjects(osg::State* state) const;
41 
42  protected:
43 
45 
47 
50 
52 
53 };
54 
55 }
56 
57 #endif
This class provides an object-oriented thread mutex interface.
Definition: Mutex.h:31
osg::ref_ptr< osg::MatrixTransform > _transform
#define OSGTERRAIN_EXPORT
Definition: Export.h:39
This class provides an atomic increment and decrement operation.
Definition: Atomic.h:48
#define META_Object(library, name)
Definition: Object.h:42