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ColorRange.h
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1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2  *
3  * This library is open source and may be redistributed and/or modified under
4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5  * (at your option) any later version. The full license is in LICENSE file
6  * included with this distribution, and on the openscenegraph.org website.
7  *
8  * This library is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * OpenSceneGraph Public License for more details.
12 */
13 
14 #ifndef OSGSIM_COLORRANGE
15 #define OSGSIM_COLORRANGE 1
16 
17 #include <osgSim/Export>
18 
19 #include <osgSim/ScalarsToColors>
20 #include <vector>
21 
22 namespace osgSim
23 {
32 {
33 public:
34 
39  ColorRange(float min, float max);
40 
46  ColorRange(float min, float max, const std::vector<osg::Vec4>& colors);
47 
49  void setColors(const std::vector<osg::Vec4>& colors);
50 
52  const std::vector<osg::Vec4>& getColors() const { return _colors; }
53 
55  osg::Vec4 getColor(float scalar) const;
56 
57 private:
58 
59  // Default assignment and copy construction are OK.
60 
61  std::vector<osg::Vec4> _colors;
62 };
63 
64 }
65 
66 #endif
#define OSGSIM_EXPORT
Definition: Export.h:38
const std::vector< osg::Vec4 > & getColors() const
Definition: ColorRange.h:52