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    Open CASCADE Technology 7.8.2.dev
    
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#include <Graphic3d_RenderTransparentMethod.hxx>#include <Graphic3d_ShaderAttribute.hxx>#include <Graphic3d_ShaderObject.hxx>#include <Graphic3d_ShaderVariable.hxx>#include <Graphic3d_TextureParams.hxx>#include <NCollection_Sequence.hxx>Data Structures | |
| class | Graphic3d_ShaderProgram | 
| This class is responsible for managing shader programs.  More... | |
Typedefs | |
| typedef NCollection_Sequence< Handle< Graphic3d_ShaderObject > > | Graphic3d_ShaderObjectList | 
| List of shader objects.   | |
| typedef NCollection_Sequence< Handle< Graphic3d_ShaderVariable > > | Graphic3d_ShaderVariableList | 
| List of custom uniform shader variables.   | |
| typedef NCollection_Sequence< Handle< Graphic3d_ShaderAttribute > > | Graphic3d_ShaderAttributeList | 
| List of custom vertex shader attributes.   | |
List of custom vertex shader attributes.
List of shader objects.
List of custom uniform shader variables.