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    Open CASCADE Technology 7.8.2.dev
    
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Describes custom uniform shader variable. More...
#include <Graphic3d_ShaderVariable.hxx>

Public Member Functions | |
| virtual | ~Graphic3d_ShaderVariable () | 
| Releases resources of shader variable.   | |
| const TCollection_AsciiString & | Name () const | 
| Returns name of shader variable.   | |
| Standard_Boolean | IsDone () const | 
| Checks if the shader variable is valid or not.   | |
| Graphic3d_ValueInterface * | Value () | 
| Returns interface of shader variable value.   | |
  Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor.   | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing.   | |
| Standard_Transient & | operator= (const Standard_Transient &) | 
| Assignment operator, needed to avoid copying reference counter.   | |
| virtual | ~Standard_Transient () | 
| Destructor must be virtual.   | |
| virtual const opencascade::handle< Standard_Type > & | DynamicType () const | 
| Returns a type descriptor about this object.   | |
| Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const | 
| Returns a true value if this is an instance of Type.   | |
| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const | 
| Returns a true value if this is an instance of TypeName.   | |
| Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const | 
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.   | |
| Standard_Boolean | IsKind (const Standard_CString theTypeName) const | 
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.   | |
| Standard_Transient * | This () const | 
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.   | |
| Standard_Integer | GetRefCount () const noexcept | 
| Get the reference counter of this object.   | |
| void | IncrementRefCounter () noexcept | 
| Increments the reference counter of this object.   | |
| Standard_Integer | DecrementRefCounter () noexcept | 
| Decrements the reference counter of this object; returns the decremented value.   | |
| virtual void | Delete () const | 
| Memory deallocator for transient classes.   | |
Static Public Member Functions | |
| template<class T > | |
| static Graphic3d_ShaderVariable * | Create (const TCollection_AsciiString &theName, const T &theValue) | 
| Creates new initialized shader variable.   | |
  Static Public Member Functions inherited from Standard_Transient | |
| static constexpr const char * | get_type_name () | 
| Returns a type descriptor about this object.   | |
| static const opencascade::handle< Standard_Type > & | get_type_descriptor () | 
| Returns type descriptor of Standard_Transient class.   | |
Protected Member Functions | |
| Graphic3d_ShaderVariable (const TCollection_AsciiString &theName) | |
| Creates new uninitialized shader variable.   | |
Protected Attributes | |
| TCollection_AsciiString | myName | 
| The name of uniform shader variable.   | |
| Graphic3d_ValueInterface * | myValue | 
| The generic value of shader variable.   | |
Additional Inherited Members | |
  Public Types inherited from Standard_Transient | |
| typedef void | base_type | 
| Returns a type descriptor about this object.   | |
Describes custom uniform shader variable.
      
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  virtual | 
Releases resources of shader variable.
      
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  protected | 
Creates new uninitialized shader variable.
      
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  static | 
Creates new initialized shader variable.
| Standard_Boolean Graphic3d_ShaderVariable::IsDone | ( | ) | const | 
Checks if the shader variable is valid or not.
| const TCollection_AsciiString & Graphic3d_ShaderVariable::Name | ( | ) | const | 
Returns name of shader variable.
| Graphic3d_ValueInterface * Graphic3d_ShaderVariable::Value | ( | ) | 
Returns interface of shader variable value.
      
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  protected | 
The name of uniform shader variable.
      
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  protected | 
The generic value of shader variable.