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Open CASCADE Technology 7.8.2.dev
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Forward declaration. More...
#include <Graphic3d_ShaderObject.hxx>

Data Structures | |
| struct | ShaderVariable |
| Structure defining shader uniform or in/out variable. More... | |
Public Types | |
| typedef NCollection_Sequence< ShaderVariable > | ShaderVariableList |
| List of variable of shader program. | |
Public Types inherited from Standard_Transient | |
| typedef void | base_type |
| Returns a type descriptor about this object. | |
Public Member Functions | |
| virtual | ~Graphic3d_ShaderObject () |
| Releases resources of shader object. | |
| virtual Standard_Boolean | IsDone () const |
| Checks if the shader object is valid or not. | |
| const OSD_Path & | Path () const |
| Returns the full path to the shader source. | |
| const TCollection_AsciiString & | Source () const |
| Returns the source code of the shader object. | |
| Graphic3d_TypeOfShaderObject | Type () const |
| Returns type of the shader object. | |
| const TCollection_AsciiString & | GetId () const |
| Returns unique ID used to manage resource in graphic driver. | |
Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor. | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing. | |
| Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. | |
| virtual | ~Standard_Transient () |
| Destructor must be virtual. | |
| virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. | |
| Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. | |
| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| Returns a true value if this is an instance of TypeName. | |
| Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
| Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
| Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
| Standard_Integer | GetRefCount () const noexcept |
| Get the reference counter of this object. | |
| void | IncrementRefCounter () noexcept |
| Increments the reference counter of this object. | |
| Standard_Integer | DecrementRefCounter () noexcept |
| Decrements the reference counter of this object; returns the decremented value. | |
| virtual void | Delete () const |
| Memory deallocator for transient classes. | |
Protected Attributes | |
| TCollection_AsciiString | myID |
| the ID of shader object | |
| TCollection_AsciiString | mySource |
| the source code of shader object | |
| OSD_Path | myPath |
| the path to shader source (may be empty) | |
Forward declaration.
This class is responsible for managing shader objects.
List of variable of shader program.
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virtual |
Releases resources of shader object.
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static |
Creates new shader object from specified file.
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static |
Creates new shader object from specified source.
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static |
This is a preprocessor for Graphic3d_ShaderObject::CreateFromSource() function. Creates a new shader object from specified source according to list of uniforms and in/out variables.
| theSource | shader object source code to modify |
| theType | shader object type to create |
| theUniforms | list of uniform variables |
| theStageInOuts | list of stage in/out variables |
| theInName | name of input variables block; can be empty for accessing each variable without block prefix (mandatory for stages accessing both inputs and outputs) |
| theOutName | name of output variables block; can be empty for accessing each variable without block prefix (mandatory for stages accessing both inputs and outputs) |
| theNbGeomInputVerts | number of geometry shader input vertexes |
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inline |
Returns unique ID used to manage resource in graphic driver.
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virtual |
Checks if the shader object is valid or not.
Returns the full path to the shader source.
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inline |
Returns the source code of the shader object.
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inline |
Returns type of the shader object.
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protected |
the ID of shader object
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the path to shader source (may be empty)
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protected |
the source code of shader object