#include <IncrementalCompileOperation.h>
osgUtil::IncrementalCompileOperation::IncrementalCompileOperation |
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virtual osgUtil::IncrementalCompileOperation::~IncrementalCompileOperation |
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protectedvirtual |
void osgUtil::IncrementalCompileOperation::add |
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osg::Node * |
subgraphToCompile | ) |
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Add a subgraph to be compiled.
void osgUtil::IncrementalCompileOperation::add |
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osg::Group * |
attachmentPoint, |
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osg::Node * |
subgraphToCompile |
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Add a subgraph to be compiled and add automatically to attachPoint on call to mergeCompiledSubgraphs.
void osgUtil::IncrementalCompileOperation::add |
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CompileSet * |
compileSet, |
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bool |
callBuildCompileMap = true |
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) |
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void osgUtil::IncrementalCompileOperation::assignContexts |
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Contexts & |
contexts | ) |
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void osgUtil::IncrementalCompileOperation::assignForceTextureDownloadGeometry |
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Assign a geometry and associated StateSet than is applied after each texture compile to atttempt to force the OpenGL drive to download the texture object to OpenGL graphics card.
void osgUtil::IncrementalCompileOperation::compileAllForNextFrame |
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unsigned int |
numFramesToDoCompileAll = 1 | ) |
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unsigned int osgUtil::IncrementalCompileOperation::getCompileAllTillFrameNumber |
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const |
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inline |
CompileSets& osgUtil::IncrementalCompileOperation::getCompiled |
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inline |
double osgUtil::IncrementalCompileOperation::getConservativeTimeRatio |
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const |
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inline |
ContextSet& osgUtil::IncrementalCompileOperation::getContextSet |
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inline |
const ContextSet& osgUtil::IncrementalCompileOperation::getContextSet |
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const |
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unsigned int osgUtil::IncrementalCompileOperation::getCurrentFrameNumber |
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const |
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double osgUtil::IncrementalCompileOperation::getFlushTimeRatio |
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const |
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osg::Geometry* osgUtil::IncrementalCompileOperation::getForceTextureDownloadGeometry |
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inline |
const osg::Geometry* osgUtil::IncrementalCompileOperation::getForceTextureDownloadGeometry |
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const |
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osg::Object* osgUtil::IncrementalCompileOperation::getMarkerObject |
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inline |
const osg::Object* osgUtil::IncrementalCompileOperation::getMarkerObject |
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const |
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unsigned int osgUtil::IncrementalCompileOperation::getMaximumNumOfObjectsToCompilePerFrame |
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const |
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inline |
double osgUtil::IncrementalCompileOperation::getMinimumTimeAvailableForGLCompileAndDeletePerFrame |
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const |
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inline |
Get the minimum amount of time that should be made available for compiling and delete OpenGL objects per frame. For usage see notes in setTargetFrameRate.
Definition at line 91 of file IncrementalCompileOperation.h.
double osgUtil::IncrementalCompileOperation::getTargetFrameRate |
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const |
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CompileSets& osgUtil::IncrementalCompileOperation::getToCompile |
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inline |
bool osgUtil::IncrementalCompileOperation::isActive |
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const |
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inline |
void osgUtil::IncrementalCompileOperation::mergeCompiledSubgraphs |
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const osg::FrameStamp * |
frameStamp | ) |
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Merge subgraphs that have been compiled.
void osgUtil::IncrementalCompileOperation::remove |
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CompileSet * |
compileSet | ) |
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void osgUtil::IncrementalCompileOperation::removeContexts |
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Contexts & |
contexts | ) |
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bool osgUtil::IncrementalCompileOperation::requiresCompile |
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StateToCompile & |
stateToCompile | ) |
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void osgUtil::IncrementalCompileOperation::setCompileAllTillFrameNumber |
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unsigned int |
fn | ) |
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inline |
void osgUtil::IncrementalCompileOperation::setConservativeTimeRatio |
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double |
ratio | ) |
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inline |
ConservativeTimeRatio governs how much of the measured spare time in each frame is used for flushing deleted and compile new OpenGL objects. Default value is 0.5, valid range is 0.1 to 1.0. A ratio near 1.0 will lead to paged databases being compiled and merged quicker but increase the chances of frame drop. A ratio near 0.1 will lead to paged databases being compiled and merged closer but reduse the chances of frame drop.
Definition at line 111 of file IncrementalCompileOperation.h.
void osgUtil::IncrementalCompileOperation::setCurrentFrameNumber |
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unsigned int |
fn | ) |
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Set the current frame number that the IncrementalCompileOperation should use as a reference value for calculations based on current frame number. Note, this value is set by the mergeCompiledSubgraphs(..) method so one won't normally need to call set the CurrentFrameNumber manually.
Definition at line 143 of file IncrementalCompileOperation.h.
void osgUtil::IncrementalCompileOperation::setFlushTimeRatio |
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double |
ratio | ) |
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inline |
FlushTimeRatio governs how much of the spare time in each frame is used for flushing deleted OpenGL objects. Default value is 0.5, valid range is 0.1 to 0.9.
Definition at line 104 of file IncrementalCompileOperation.h.
void osgUtil::IncrementalCompileOperation::setForceTextureDownloadGeometry |
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osg::Geometry * |
geom | ) |
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inline |
void osgUtil::IncrementalCompileOperation::setMarkerObject |
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osg::Object * |
mo | ) |
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void osgUtil::IncrementalCompileOperation::setMaximumNumOfObjectsToCompilePerFrame |
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unsigned int |
num | ) |
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Set the maximum number of OpenGL objects that the page should attempt to compile per frame. Note, Lower values reduces chances of a frame drop but lower the rate that database will be paged in at. Default value is 8.
Definition at line 96 of file IncrementalCompileOperation.h.
void osgUtil::IncrementalCompileOperation::setMinimumTimeAvailableForGLCompileAndDeletePerFrame |
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double |
ta | ) |
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Set the minimum amount of time (in seconds) that should be made available for compiling and delete OpenGL objects per frame. Default value is 0.001 (1 millisecond). For usage see notes in setTargetFrameRate.
Definition at line 87 of file IncrementalCompileOperation.h.
void osgUtil::IncrementalCompileOperation::setTargetFrameRate |
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double |
tfr | ) |
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Set the target frame rate that the IncrementalCompileOperation should assume. Typically one would set this to the value refresh rate of your display system i.e. 60Hz. Default value is 100. Usage notes. The TargetFrameRate and the MinimumTimeAvailableForGLCompileAndDeletePerFrame parameters are not directly used by IncrementalCompileOperation, but are should be used as a guide for how long to set aside per frame for compiling and deleting OpenGL objects. The longer amount of time to set aside the faster databases will be paged in but with increased chance of frame drops, the lower the amount of time the set aside the slower databases will paged it but with better chance of avoid any frame drops. The default values are chosen to achieve the later when running on a modern mid to high end PC. The way to compute the amount of available time use a scheme such as : availableTime = maximum(1.0/targetFrameRate - timeTakenDuringUpdateCullAndDraw, minimumTimeAvailableForGLCompileAndDeletePerFrame).
Definition at line 79 of file IncrementalCompileOperation.h.
unsigned int osgUtil::IncrementalCompileOperation::_compileAllTillFrameNumber |
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CompileSets osgUtil::IncrementalCompileOperation::_compiled |
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double osgUtil::IncrementalCompileOperation::_conservativeTimeRatio |
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ContextSet osgUtil::IncrementalCompileOperation::_contexts |
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unsigned int osgUtil::IncrementalCompileOperation::_currentFrameNumber |
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double osgUtil::IncrementalCompileOperation::_flushTimeRatio |
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unsigned int osgUtil::IncrementalCompileOperation::_maximumNumOfObjectsToCompilePerFrame |
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double osgUtil::IncrementalCompileOperation::_minimumTimeAvailableForGLCompileAndDeletePerFrame |
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double osgUtil::IncrementalCompileOperation::_targetFrameRate |
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CompileSets osgUtil::IncrementalCompileOperation::_toCompile |
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The documentation for this class was generated from the following file: