OSG
3.4.0
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#include <LightPoint.h>
Public Types | |
enum | BlendingMode { ADDITIVE, BLENDED } |
Public Member Functions | |
LightPoint () | |
LightPoint (const osg::Vec3 &position, const osg::Vec4 &color) | |
LightPoint (bool on, const osg::Vec3 &position, const osg::Vec4 &color, float intensity=1.0f, float radius=1.0f, Sector *sector=0, BlinkSequence *blinkSequence=0, BlendingMode blendingMode=BLENDED) | |
LightPoint (const LightPoint &lp) | |
LightPoint & | operator= (const LightPoint &lp) |
Public Attributes | |
bool | _on |
osg::Vec3 | _position |
osg::Vec4 | _color |
float | _intensity |
float | _radius |
osg::ref_ptr< Sector > | _sector |
osg::ref_ptr< BlinkSequence > | _blinkSequence |
BlendingMode | _blendingMode |
Definition at line 28 of file LightPoint.h.
Enumerator | |
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ADDITIVE | |
BLENDED |
Definition at line 32 of file LightPoint.h.
osgSim::LightPoint::LightPoint | ( | ) |
osgSim::LightPoint::LightPoint | ( | bool | on, |
const osg::Vec3 & | position, | ||
const osg::Vec4 & | color, | ||
float | intensity = 1.0f , |
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float | radius = 1.0f , |
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Sector * | sector = 0 , |
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BlinkSequence * | blinkSequence = 0 , |
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BlendingMode | blendingMode = BLENDED |
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) |
osgSim::LightPoint::LightPoint | ( | const LightPoint & | lp | ) |
LightPoint& osgSim::LightPoint::operator= | ( | const LightPoint & | lp | ) |
BlendingMode osgSim::LightPoint::_blendingMode |
Definition at line 67 of file LightPoint.h.
osg::ref_ptr<BlinkSequence> osgSim::LightPoint::_blinkSequence |
Definition at line 65 of file LightPoint.h.
osg::Vec4 osgSim::LightPoint::_color |
Definition at line 60 of file LightPoint.h.
float osgSim::LightPoint::_intensity |
Definition at line 61 of file LightPoint.h.
bool osgSim::LightPoint::_on |
Definition at line 58 of file LightPoint.h.
osg::Vec3 osgSim::LightPoint::_position |
Definition at line 59 of file LightPoint.h.
float osgSim::LightPoint::_radius |
Definition at line 62 of file LightPoint.h.
osg::ref_ptr<Sector> osgSim::LightPoint::_sector |
Definition at line 64 of file LightPoint.h.