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UpdateMaterial.h
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1 /* -*-c++-*-
2  * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
3  *
4  * This library is open source and may be redistributed and/or modified under
5  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6  * (at your option) any later version. The full license is in LICENSE file
7  * included with this distribution, and on the openscenegraph.org website.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * OpenSceneGraph Public License for more details.
13  */
14 
15 #ifndef OSGANIMATION_UPDATE_MATERIAL
16 #define OSGANIMATION_UPDATE_MATERIAL 1
17 
18 #include <osgAnimation/AnimationUpdateCallback>
19 #include <osgAnimation/Export>
20 #include <osg/StateAttribute>
21 #include <osg/Material>
22 
23 namespace osgAnimation
24 {
25 
26  class OSGANIMATION_EXPORT UpdateMaterial : public AnimationUpdateCallback<osg::StateAttributeCallback>
27  {
28  protected:
30 
31  public:
32 
34 
35  UpdateMaterial(const std::string& name = "");
36  UpdateMaterial(const UpdateMaterial& apc,const osg::CopyOp& copyop);
37 
39  virtual void operator () (osg::StateAttribute*, osg::NodeVisitor*);
40  void update(osg::Material& material);
41  bool link(Channel* channel);
42  Vec4Target* getDiffuse();
43  };
44 }
45 
46 #endif
#define OSGANIMATION_EXPORT
Definition: Export.h:40
#define META_Object(library, name)
Definition: Object.h:42
osg::ref_ptr< Vec4Target > _diffuse