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osg_head
include
osgAnimation
UpdateBone.h
Go to the documentation of this file.
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/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_UPDATE_BONE
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#define OSGANIMATION_UPDATE_BONE 1
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#include <osgAnimation/Export>
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#include <osgAnimation/UpdateMatrixTransform>
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namespace
osgAnimation
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{
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class
OSGANIMATION_EXPORT
UpdateBone
:
public
UpdateMatrixTransform
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{
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public
:
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META_Object
(
osgAnimation
,
UpdateBone
);
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UpdateBone
(
const
std::string& name =
""
);
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UpdateBone
(
const
UpdateBone
&,
const
osg::CopyOp
&);
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void
operator()(
osg::Node
* node,
osg::NodeVisitor
* nv);
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};
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}
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#endif
OSGANIMATION_EXPORT
#define OSGANIMATION_EXPORT
Definition:
Export.h:40
osgAnimation::UpdateMatrixTransform
Definition:
UpdateMatrixTransform.h:27
osgAnimation
Definition:
Action.h:33
META_Object
#define META_Object(library, name)
Definition:
Object.h:42
osg::CopyOp
Definition:
CopyOp.h:40
osg::Node
Definition:
Node.h:71
osgAnimation::UpdateBone
Definition:
UpdateBone.h:24
osg::NodeVisitor
Definition:
NodeVisitor.h:67
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