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UpdateBone.h
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1 /* -*-c++-*-
2  * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
3  *
4  * This library is open source and may be redistributed and/or modified under
5  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6  * (at your option) any later version. The full license is in LICENSE file
7  * included with this distribution, and on the openscenegraph.org website.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * OpenSceneGraph Public License for more details.
13  */
14 
15 #ifndef OSGANIMATION_UPDATE_BONE
16 #define OSGANIMATION_UPDATE_BONE 1
17 
18 #include <osgAnimation/Export>
19 #include <osgAnimation/UpdateMatrixTransform>
20 
21 namespace osgAnimation
22 {
23 
25  {
26  public:
28 
29  UpdateBone(const std::string& name = "");
30  UpdateBone(const UpdateBone&,const osg::CopyOp&);
31  void operator()(osg::Node* node, osg::NodeVisitor* nv);
32  };
33 
34 }
35 
36 #endif
#define OSGANIMATION_EXPORT
Definition: Export.h:40
#define META_Object(library, name)
Definition: Object.h:42
Definition: Node.h:71