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UpdateMatrixTransform.h
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1 /* -*-c++-*-
2  * Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
3  *
4  * This library is open source and may be redistributed and/or modified under
5  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6  * (at your option) any later version. The full license is in LICENSE file
7  * included with this distribution, and on the openscenegraph.org website.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * OpenSceneGraph Public License for more details.
13  */
14 
15 
16 #ifndef OSGANIMATION_UPDATE_MATRIX_TRANSFORM
17 #define OSGANIMATION_UPDATE_MATRIX_TRANSFORM 1
18 
19 #include <osg/Callback>
20 #include <osgAnimation/Export>
21 #include <osgAnimation/AnimationUpdateCallback>
22 #include <osgAnimation/StackedTransform>
23 
24 namespace osgAnimation
25 {
26 
28  {
29  public:
31 
32  UpdateMatrixTransform(const std::string& name = "");
34 
35  // Callback method called by the NodeVisitor when visiting a node.
36  virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
37  virtual bool link(osgAnimation::Channel* channel);
38 
39  StackedTransform& getStackedTransforms() { return _transforms;}
40  const StackedTransform& getStackedTransforms() const { return _transforms;}
41 
42  protected:
44  };
45 
46 }
47 
48 #endif
#define OSGANIMATION_EXPORT
Definition: Export.h:40
const StackedTransform & getStackedTransforms() const
#define META_Object(library, name)
Definition: Object.h:42
Definition: Node.h:71