#include <osg/Export>
#include <osg/GLExtensions>
#include <osg/StateSet>
#include <osg/Matrix>
#include <osg/Uniform>
#include <osg/BufferObject>
#include <osg/Observer>
#include <osg/Timer>
#include <osg/ShaderComposer>
#include <osg/FrameStamp>
#include <osg/DisplaySettings>
#include <osg/Polytope>
#include <osg/Viewport>
#include <osg/GLBeginEndAdapter>
#include <osg/ArrayDispatchers>
#include <osg/GraphicsCostEstimator>
#include <iosfwd>
#include <vector>
#include <map>
#include <set>
#include <string>
Go to the source code of this file.
#define GL_FOG_COORDINATE_ARRAY 0x8457 |
#define GL_SECONDARY_COLOR_ARRAY 0x845E |
#define OSG_GL_DEBUG |
( |
|
message | ) |
|
Value:if (state.getFineGrainedErrorDetection()) \
{ \
GLenum errorNo = glGetError(); \
if (errorNo!=GL_NO_ERROR) \
}\
}
OSG_EXPORT const GLubyte * gluErrorString(GLenum error)
OSG_EXPORT std::ostream & notify(const NotifySeverity severity)
macro for use with osg::StateAttribute::apply methods for detecting and reporting OpenGL error messages.
Definition at line 61 of file State.h.