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osg::State::AttributeStack Struct Reference

#include <State.h>

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Public Member Functions

 AttributeStack ()
 
void print (std::ostream &fout) const
 

Public Attributes

bool changed
 
const StateAttributelast_applied_attribute
 
const ShaderComponentlast_applied_shadercomponent
 
ref_ptr< const StateAttributeglobal_default_attribute
 
AttributeVec attributeVec
 

Detailed Description

Definition at line 1557 of file State.h.

Constructor & Destructor Documentation

osg::State::AttributeStack::AttributeStack ( )
inline

Definition at line 1559 of file State.h.

Member Function Documentation

void osg::State::AttributeStack::print ( std::ostream &  fout) const

Member Data Documentation

AttributeVec osg::State::AttributeStack::attributeVec

Definition at line 1575 of file State.h.

bool osg::State::AttributeStack::changed

apply an attribute if required, passing in attribute and appropriate attribute stack

Definition at line 1571 of file State.h.

ref_ptr<const StateAttribute> osg::State::AttributeStack::global_default_attribute

Definition at line 1574 of file State.h.

const StateAttribute* osg::State::AttributeStack::last_applied_attribute

Definition at line 1572 of file State.h.

const ShaderComponent* osg::State::AttributeStack::last_applied_shadercomponent

Definition at line 1573 of file State.h.


The documentation for this struct was generated from the following file: