#include <State.h>
Definition at line 1557 of file State.h.
osg::State::AttributeStack::AttributeStack |
( |
| ) |
|
|
inline |
void osg::State::AttributeStack::print |
( |
std::ostream & |
fout | ) |
const |
bool osg::State::AttributeStack::changed |
apply an attribute if required, passing in attribute and appropriate attribute stack
Definition at line 1571 of file State.h.
const StateAttribute* osg::State::AttributeStack::last_applied_attribute |
const ShaderComponent* osg::State::AttributeStack::last_applied_shadercomponent |
The documentation for this struct was generated from the following file: