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osg_head
include
osgWidget
Lua.h
Go to the documentation of this file.
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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// Code by: Jeremy Moles (cubicool) 2007-2008
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#ifndef OSGWIDGET_LUA
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#define OSGWIDGET_LUA
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#include <osgWidget/WindowManager>
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namespace
osgWidget
{
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// Externally defined; does this work in Windows?
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struct
LuaEngineData;
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// The actual Engine itself. Every attempt is made to export the implemenation into the
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// source file, rather than having it here.
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class
OSGWIDGET_EXPORT
LuaEngine
:
public
ScriptEngine
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{
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public
:
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LuaEngine
(
WindowManager
* = 0);
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bool
initialize ();
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bool
close ();
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bool
eval (
const
std::string&);
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bool
runFile (
const
std::string&);
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protected
:
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LuaEngineData*
_data
;
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WindowManager
*
_wm
;
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};
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}
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#endif
osgWidget::WindowManager
Definition:
WindowManager.h:39
osgWidget
Definition:
Box.h:21
OSGWIDGET_EXPORT
#define OSGWIDGET_EXPORT
Definition:
Export.h:42
osgWidget::LuaEngine::_wm
WindowManager * _wm
Definition:
Lua.h:41
osgWidget::ScriptEngine
Definition:
ScriptEngine.h:26
osgWidget::LuaEngine
Definition:
Lua.h:28
osgWidget::LuaEngine::_data
LuaEngineData * _data
Definition:
Lua.h:40
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