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ScriptEngine.h
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1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
2  *
3  * This library is open source and may be redistributed and/or modified under
4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5  * (at your option) any later version. The full license is in LICENSE file
6  * included with this distribution, and on the openscenegraph.org website.
7  *
8  * This library is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * OpenSceneGraph Public License for more details.
12 */
13 
14 // Code by: Jeremy Moles (cubicool) 2007-2008
15 
16 #ifndef OSGWIDGET_SCRIPT_ENGINE
17 #define OSGWIDGET_SCRIPT_ENGINE
18 
19 #include <osg/Referenced>
20 
21 namespace osgWidget {
22 
23 // An interface for our scripting API so that we can have a unified way to talk to both
24 // Lua and Python; perhaps even more! Furthermore, this will allow us to put the
25 // entire implementation into a source file...
27 {
28  public:
29  virtual bool initialize () { return false; }
30  virtual bool close () { return false; }
31  virtual bool eval (const std::string&) { return false; }
32  virtual bool runFile (const std::string&) { return false; }
33 
34  virtual const std::string& getLastErrorText() const { return _err; }
35  protected:
36  std::string _err;
37 
38 };
39 
40 }
41 
42 #endif
virtual bool close()
Definition: ScriptEngine.h:30
virtual bool runFile(const std::string &)
Definition: ScriptEngine.h:32
virtual const std::string & getLastErrorText() const
Definition: ScriptEngine.h:34
Definition: Box.h:21
virtual bool initialize()
Definition: ScriptEngine.h:29
virtual bool eval(const std::string &)
Definition: ScriptEngine.h:31