14 #ifndef OSGSIM_LIGHTPOINTSYSTEM
15 #define OSGSIM_LIGHTPOINTSYSTEM 1
AnimationState _animationState
float getIntensity() const
LightPointSystem::AnimationState getAnimationState() const
void setIntensity(float intensity)
LightPointSystem(const LightPointSystem &lps, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY)
void setAnimationState(LightPointSystem::AnimationState state)
META_Object(osgSim, LightPointSystem)