#include <osg/StateAttribute>
#include <osg/Vec4>
Go to the source code of this file.
Definition at line 40 of file Fog.h.
Definition at line 41 of file Fog.h.
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C |
Definition at line 24 of file Fog.h.
#define GL_EYE_RADIAL_NV 0x855B |
Definition at line 27 of file Fog.h.
Definition at line 39 of file Fog.h.
#define GL_FOG_COORDINATE 0x8451 |
Definition at line 32 of file Fog.h.
#define GL_FOG_DISTANCE_MODE_NV 0x855A |
Definition at line 21 of file Fog.h.
#define GL_FOG_HINT 0x0C54 |
Definition at line 45 of file Fog.h.
#define GL_FRAGMENT_DEPTH 0x8452 |
Definition at line 35 of file Fog.h.