15 #ifndef OSGANIMATION_BASIC_ANIMATION_MANAGER_H
16 #define OSGANIMATION_BASIC_ANIMATION_MANAGER_H
19 #include <osgAnimation/AnimationManagerBase>
20 #include <osgAnimation/Export>
21 #include <osg/FrameStamp>
35 void update (
double time);
37 void playAnimation (
Animation* pAnimation,
int priority = 0,
float weight = 1.0);
38 bool stopAnimation (
Animation* pAnimation);
40 bool findAnimation (
Animation* pAnimation);
42 bool isPlaying (
const std::string& animationName);
#define OSGANIMATION_EXPORT
AnimationLayers _animationsPlaying
std::map< int, AnimationList > AnimationLayers
#define META_Object(library, name)