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    Open CASCADE Technology 7.8.2.dev
    
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#include <VrmlData_Appearance.hxx>

Public Member Functions | |
| VrmlData_Appearance () | |
| VrmlData_Appearance (const VrmlData_Scene &theScene, const char *theName) | |
| const Handle< VrmlData_Material > & | Material () const | 
| const Handle< VrmlData_Texture > & | Texture () const | 
| const Handle< VrmlData_TextureTransform > & | TextureTransform () const | 
| void | SetMaterial (const Handle< VrmlData_Material > &theMat) | 
| void | SetTexture (const Handle< VrmlData_Texture > &theTexture) | 
| void | SetTextureTransform (const Handle< VrmlData_TextureTransform > &theTT) | 
| virtual Handle< VrmlData_Node > | Clone (const Handle< VrmlData_Node > &) const override | 
| virtual VrmlData_ErrorStatus | Read (VrmlData_InBuffer &theBuffer) override | 
| virtual VrmlData_ErrorStatus | Write (const char *thePrefix) const override | 
| virtual Standard_Boolean | IsDefault () const override | 
  Public Member Functions inherited from VrmlData_Node | |
| VrmlData_Node () | |
| virtual | ~VrmlData_Node () | 
| const VrmlData_Scene & | Scene () const | 
| const char * | Name () const | 
| VrmlData_ErrorStatus | ReadNode (VrmlData_InBuffer &theBuffer, Handle< VrmlData_Node > &theNode, const Handle< Standard_Type > &Type=NULL) | 
| VrmlData_ErrorStatus | WriteClosing () const | 
  Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor.   | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing.   | |
| Standard_Transient & | operator= (const Standard_Transient &) | 
| Assignment operator, needed to avoid copying reference counter.   | |
| virtual | ~Standard_Transient () | 
| Destructor must be virtual.   | |
| virtual const opencascade::handle< Standard_Type > & | DynamicType () const | 
| Returns a type descriptor about this object.   | |
| Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const | 
| Returns a true value if this is an instance of Type.   | |
| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const | 
| Returns a true value if this is an instance of TypeName.   | |
| Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const | 
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.   | |
| Standard_Boolean | IsKind (const Standard_CString theTypeName) const | 
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.   | |
| Standard_Transient * | This () const | 
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.   | |
| Standard_Integer | GetRefCount () const noexcept | 
| Get the reference counter of this object.   | |
| void | IncrementRefCounter () noexcept | 
| Increments the reference counter of this object.   | |
| Standard_Integer | DecrementRefCounter () noexcept | 
| Decrements the reference counter of this object; returns the decremented value.   | |
| virtual void | Delete () const | 
| Memory deallocator for transient classes.   | |
Implementation of the Appearance node type
      
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  inline | 
Empty constructor
      
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  inline | 
Constructor
      
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  overridevirtual | 
Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified.
Reimplemented from VrmlData_Node.
      
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  overridevirtual | 
Returns True if the node is default, so that it should not be written.
Reimplemented from VrmlData_Node.
      
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  inline | 
Query the Material
      
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  overridevirtual | 
Read the node from input stream.
Implements VrmlData_Node.
      
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  inline | 
Set the Material
      
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  inline | 
Set the Texture
      
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  inline | 
Set the Texture Transform
      
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  inline | 
Query the Texture
      
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  inline | 
Query the TextureTransform
      
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  overridevirtual | 
Write the Node from input stream.
Reimplemented from VrmlData_Node.