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|   | OpenGl_ShaderManager (OpenGl_Context *theContext) | 
|   | Creates new empty shader manager.  
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|   | 
| virtual  | ~OpenGl_ShaderManager () | 
|   | Releases resources of shader manager.  
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|   | 
| void  | clear () | 
|   | Release all resources.  
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|   | 
| void  | UpdateSRgbState () | 
|   | Fetch sRGB state from caps and invalidates programs, if necessary.  
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|   | 
| const gp_XYZ &  | LocalOrigin () const | 
|   | Return local camera transformation.  
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|   | 
| void  | SetLocalOrigin (const gp_XYZ &theOrigin) | 
|   | Setup local camera transformation for compensating float precision issues.  
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|   | 
| Standard_Real  | LocalClippingPlaneW (const Graphic3d_ClipPlane &thePlane) const | 
|   | Return clipping plane W equation value moved considering local camera transformation.  
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|   | 
| Standard_Boolean  | Create (const Handle< Graphic3d_ShaderProgram > &theProxy, TCollection_AsciiString &theShareKey, Handle< OpenGl_ShaderProgram > &theProgram) | 
|   | Creates new shader program or re-use shared instance.  
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|   | 
| void  | Unregister (TCollection_AsciiString &theShareKey, Handle< OpenGl_ShaderProgram > &theProgram) | 
|   | Unregisters specified shader program.  
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|   | 
| const OpenGl_ShaderProgramList &  | ShaderPrograms () const | 
|   | Returns list of registered shader programs.  
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|   | 
| Standard_Boolean  | IsEmpty () const | 
|   | Returns true if no program objects are registered in the manager.  
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|   | 
| Standard_Boolean  | BindFaceProgram (const Handle< OpenGl_TextureSet > &theTextures, Graphic3d_TypeOfShadingModel theShadingModel, Graphic3d_AlphaMode theAlphaMode, Standard_Boolean theHasVertColor, Standard_Boolean theEnableEnvMap, const Handle< OpenGl_ShaderProgram > &theCustomProgram) | 
|   | Bind program for filled primitives rendering.  
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|   | 
| Standard_Boolean  | BindFaceProgram (const Handle< OpenGl_TextureSet > &theTextures, Graphic3d_TypeOfShadingModel theShadingModel, Graphic3d_AlphaMode theAlphaMode, Aspect_InteriorStyle theInteriorStyle, Standard_Boolean theHasVertColor, Standard_Boolean theEnableEnvMap, Standard_Boolean theEnableMeshEdges, const Handle< OpenGl_ShaderProgram > &theCustomProgram) | 
|   | Bind program for filled primitives rendering.  
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|   | 
| Standard_Boolean  | BindLineProgram (const Handle< OpenGl_TextureSet > &theTextures, const Aspect_TypeOfLine theLineType, const Graphic3d_TypeOfShadingModel theShadingModel, const Graphic3d_AlphaMode theAlphaMode, const Standard_Boolean theHasVertColor, const Handle< OpenGl_ShaderProgram > &theCustomProgram) | 
|   | Bind program for line rendering.  
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|   | 
| Standard_Boolean  | BindMarkerProgram (const Handle< OpenGl_TextureSet > &theTextures, Graphic3d_TypeOfShadingModel theShadingModel, Graphic3d_AlphaMode theAlphaMode, Standard_Boolean theHasVertColor, const Handle< OpenGl_ShaderProgram > &theCustomProgram) | 
|   | Bind program for point rendering.  
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| Standard_Boolean  | BindFontProgram (const Handle< OpenGl_ShaderProgram > &theCustomProgram) | 
|   | Bind program for rendering alpha-textured font.  
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|   | 
| Standard_Boolean  | BindOutlineProgram () | 
|   | Bind program for outline rendering.  
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| Standard_Boolean  | BindFboBlitProgram (Standard_Integer theNbSamples, Standard_Boolean theIsFallback_sRGB) | 
|   | Bind program for FBO blit operation.  
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| Standard_Boolean  | BindOitCompositingProgram (Standard_Boolean theIsMSAAEnabled) | 
|   | Bind program for blended order-independent transparency buffers compositing.  
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| Standard_Boolean  | BindOitDepthPeelingBlendProgram (bool theIsMSAAEnabled) | 
|   | Bind program for Depth Peeling order-independent transparency back color blending.  
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| Standard_Boolean  | BindOitDepthPeelingFlushProgram (bool theIsMSAAEnabled) | 
|   | Bind program for Depth Peeling order-independent transparency flush.  
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| Standard_Boolean  | BindStereoProgram (Graphic3d_StereoMode theStereoMode) | 
|   | Bind program for rendering stereoscopic image.  
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| Standard_Boolean  | BindBoundBoxProgram () | 
|   | Bind program for rendering bounding box.  
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| const Handle< OpenGl_VertexBuffer > &  | BoundBoxVertBuffer () const | 
|   | Returns bounding box vertex buffer.  
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| Standard_Boolean  | BindPBREnvBakingProgram (Standard_Integer theIndex) | 
|   | Bind program for IBL maps generation in PBR pipeline.  
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| const Handle< Graphic3d_ShaderProgram > &  | GetBgCubeMapProgram () | 
|   | Generates shader program to render environment cubemap as background.  
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| const Handle< Graphic3d_ShaderProgram > &  | GetBgSkydomeProgram () | 
|   | Generates shader program to render skydome background.  
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| const Handle< Graphic3d_ShaderProgram > &  | GetColoredQuadProgram () | 
|   | Generates shader program to render correctly colored quad.  
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|   | 
| const OpenGl_LightSourceState &  | LightSourceState () const | 
|   | Returns current state of OCCT light sources.  
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|   | 
| void  | UpdateLightSourceStateTo (const Handle< Graphic3d_LightSet > &theLights, Standard_Integer theSpecIBLMapLevels, const Handle< OpenGl_ShadowMapArray > &theShadowMaps) | 
|   | Updates state of OCCT light sources.  
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|   | 
| bool  | SetCastShadows (const bool theToCast) | 
|   | Updates state of OCCT light sources to dynamically enable/disable shadowmap.  
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| void  | UpdateLightSourceState () | 
|   | Invalidate state of OCCT light sources.  
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| void  | PushLightSourceState (const Handle< OpenGl_ShaderProgram > &theProgram) const | 
|   | Pushes current state of OCCT light sources to specified program (only on state change). Note that light sources definition depends also on WorldViewState.  
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| void  | pushLightSourceState (const Handle< OpenGl_ShaderProgram > &theProgram) const | 
|   | Pushes current state of OCCT light sources to specified program.  
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| const OpenGl_ProjectionState &  | ProjectionState () const | 
|   | Returns current state of OCCT projection transform.  
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|   | 
| void  | UpdateProjectionStateTo (const OpenGl_Mat4 &theProjectionMatrix) | 
|   | Updates state of OCCT projection transform.  
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| void  | PushProjectionState (const Handle< OpenGl_ShaderProgram > &theProgram) const | 
|   | Pushes current state of OCCT projection transform to specified program (only on state change).  
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| void  | pushProjectionState (const Handle< OpenGl_ShaderProgram > &theProgram) const | 
|   | Pushes current state of OCCT projection transform to specified program.  
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|   | 
| const OpenGl_ModelWorldState &  | ModelWorldState () const | 
|   | Returns current state of OCCT model-world transform.  
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|   | 
| void  | UpdateModelWorldStateTo (const OpenGl_Mat4 &theModelWorldMatrix) | 
|   | Updates state of OCCT model-world transform.  
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| void  | PushModelWorldState (const Handle< OpenGl_ShaderProgram > &theProgram) const | 
|   | Pushes current state of OCCT model-world transform to specified program (only on state change).  
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| void  | pushModelWorldState (const Handle< OpenGl_ShaderProgram > &theProgram) const | 
|   | Pushes current state of OCCT model-world transform to specified program.  
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|   | 
| const OpenGl_WorldViewState &  | WorldViewState () const | 
|   | Returns current state of OCCT world-view transform.  
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| void  | UpdateWorldViewStateTo (const OpenGl_Mat4 &theWorldViewMatrix) | 
|   | Updates state of OCCT world-view transform.  
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|   | 
| void  | PushWorldViewState (const Handle< OpenGl_ShaderProgram > &theProgram) const | 
|   | Pushes current state of OCCT world-view transform to specified program (only on state change).  
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|   | 
| void  | pushWorldViewState (const Handle< OpenGl_ShaderProgram > &theProgram) const | 
|   | Pushes current state of OCCT world-view transform to specified program.  
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|   | 
| void  | UpdateClippingState () | 
|   | Updates state of OCCT clipping planes.  
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|   | 
| void  | RevertClippingState () | 
|   | Reverts state of OCCT clipping planes.  
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|   | 
| void  | PushClippingState (const Handle< OpenGl_ShaderProgram > &theProgram) const | 
|   | Pushes current state of OCCT clipping planes to specified program (only on state change).  
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| void  | pushClippingState (const Handle< OpenGl_ShaderProgram > &theProgram) const | 
|   | Pushes current state of OCCT clipping planes to specified program.  
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| const OpenGl_MaterialState &  | MaterialState () const | 
|   | Returns current state of material.  
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| void  | UpdateMaterialStateTo (const OpenGl_Material &theMat, const float theAlphaCutoff, const bool theToDistinguish, const bool theToMapTexture) | 
|   | Updates state of material.  
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| void  | UpdateMaterialState () | 
|   | Updates state of material.  
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| void  | PushMaterialState (const Handle< OpenGl_ShaderProgram > &theProgram) const | 
|   | Pushes current state of material to specified program (only on state change).  
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| void  | pushMaterialState (const Handle< OpenGl_ShaderProgram > &theProgram) const | 
|   | Pushes current state of material to specified program.  
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| void  | PushInteriorState (const Handle< OpenGl_ShaderProgram > &theProgram, const Handle< Graphic3d_Aspects > &theAspect) const | 
|   | Setup interior style line edges variables.  
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| const OpenGl_OitState &  | OitState () const | 
|   | Returns state of OIT uniforms.  
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|   | 
| void  | ResetOitState () | 
|   | Reset the state of OIT rendering pass (only on state change).  
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| void  | SetOitState (Graphic3d_RenderTransparentMethod theMode) | 
|   | Set the state of OIT rendering pass (only on state change).  
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| void  | SetWeighedOitState (float theDepthFactor) | 
|   | Set the state of weighed OIT rendering pass (only on state change).  
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|   | 
| void  | PushOitState (const Handle< OpenGl_ShaderProgram > &theProgram) const | 
|   | Pushes state of OIT uniforms to the specified program.  
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|   | 
| void  | pushOitState (const Handle< OpenGl_ShaderProgram > &theProgram) const | 
|   | Pushes state of OIT uniforms to the specified program.  
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|   | 
| void  | PushState (const Handle< OpenGl_ShaderProgram > &theProgram, Graphic3d_TypeOfShadingModel theShadingModel=Graphic3d_TypeOfShadingModel_Unlit) const | 
|   | Pushes current state of OCCT graphics parameters to specified program.  
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|   | 
| void  | SetContext (OpenGl_Context *theCtx) | 
|   | Overwrites context.  
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| bool  | IsSameContext (OpenGl_Context *theCtx) const | 
|   | Returns true when provided context is the same as used one by shader manager.  
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|   | 
| Graphic3d_TypeOfShadingModel  | ChooseFaceShadingModel (Graphic3d_TypeOfShadingModel theCustomModel, bool theHasNodalNormals) const | 
|   | Choose Shading Model for filled primitives. Fallbacks to FACET model if there are no normal attributes. Fallbacks to corresponding non-PBR models if PBR is unavailable.  
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|   | 
| Graphic3d_TypeOfShadingModel  | ChooseLineShadingModel (Graphic3d_TypeOfShadingModel theCustomModel, bool theHasNodalNormals) const | 
|   | Choose Shading Model for line primitives. Fallbacks to UNLIT model if there are no normal attributes. Fallbacks to corresponding non-PBR models if PBR is unavailable.  
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|   | 
| Graphic3d_TypeOfShadingModel  | ChooseMarkerShadingModel (Graphic3d_TypeOfShadingModel theCustomModel, bool theHasNodalNormals) const | 
|   | Choose Shading Model for Marker primitives.  
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|   | 
| Graphic3d_TypeOfShadingModel  | ShadingModel () const | 
|   | Returns default Shading Model.  
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|   | 
| void  | SetShadingModel (const Graphic3d_TypeOfShadingModel theModel) | 
|   | Sets shading model.  
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|   | 
|   | Graphic3d_ShaderManager (Aspect_GraphicsLibrary theGapi) | 
|   | Creates new empty shader manager.  
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|   | 
| virtual  | ~Graphic3d_ShaderManager () | 
|   | Releases resources of shader manager.  
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|   | 
| bool  | IsGapiGreaterEqual (Standard_Integer theVerMajor, Standard_Integer theVerMinor) const | 
|   | 
| Standard_Integer  | GapiVersionMajor () const | 
|   | Return GAPI version major number.  
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|   | 
| Standard_Integer  | GapiVersionMinor () const | 
|   | Return GAPI version minor number.  
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|   | 
| void  | SetGapiVersion (Standard_Integer theVerMajor, Standard_Integer theVerMinor) | 
|   | Return GAPI version major number.  
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|   | 
| bool  | UseRedAlpha () const | 
|   | Return TRUE if RED channel should be used instead of ALPHA for single-channel textures (e.g. GAPI supports only GL_RED textures and not GL_ALPHA).  
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|   | 
| void  | SetUseRedAlpha (bool theUseRedAlpha) | 
|   | Set if RED channel should be used instead of ALPHA for single-channel textures.  
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|   | 
| bool  | HasFlatShading () const | 
|   | Return flag indicating flat shading usage; TRUE by default.  
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|   | 
| bool  | ToReverseDFdxSign () const | 
|   | Return flag indicating flat shading should reverse normal flag; FALSE by default.  
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|   | 
| void  | SetFlatShading (bool theToUse, bool theToReverseSign) | 
|   | Set flag indicating flat shading usage.  
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|   | 
| bool  | ToEmulateDepthClamp () const | 
|   | Return TRUE if depth clamping should be emulated by GLSL program; TRUE by default.  
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|   | 
| void  | SetEmulateDepthClamp (bool theToEmulate) | 
|   | Set if depth clamping should be emulated by GLSL program.  
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|   | 
| bool  | HasGlslExtension (Graphic3d_GlslExtension theExt) const | 
|   | Return TRUE if specified extension is available.  
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|   | 
| void  | EnableGlslExtension (Graphic3d_GlslExtension theExt, bool theToEnable=true) | 
|   | Set if specified extension is available or not.  
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|   | 
  Public Member Functions inherited from Standard_Transient | 
|   | Standard_Transient () | 
|   | Empty constructor.  
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|   | 
|   | Standard_Transient (const Standard_Transient &) | 
|   | Copy constructor – does nothing.  
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|   | 
| Standard_Transient &  | operator= (const Standard_Transient &) | 
|   | Assignment operator, needed to avoid copying reference counter.  
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|   | 
| virtual  | ~Standard_Transient () | 
|   | Destructor must be virtual.  
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|   | 
| virtual const opencascade::handle< Standard_Type > &  | DynamicType () const | 
|   | Returns a type descriptor about this object.  
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|   | 
| Standard_Boolean  | IsInstance (const opencascade::handle< Standard_Type > &theType) const | 
|   | Returns a true value if this is an instance of Type.  
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|   | 
| Standard_Boolean  | IsInstance (const Standard_CString theTypeName) const | 
|   | Returns a true value if this is an instance of TypeName.  
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|   | 
| Standard_Boolean  | IsKind (const opencascade::handle< Standard_Type > &theType) const | 
|   | Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.  
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|   | 
| Standard_Boolean  | IsKind (const Standard_CString theTypeName) const | 
|   | Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.  
  | 
|   | 
| Standard_Transient *  | This () const | 
|   | Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.  
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|   | 
| Standard_Integer  | GetRefCount () const noexcept | 
|   | Get the reference counter of this object.  
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|   | 
| void  | IncrementRefCounter () noexcept | 
|   | Increments the reference counter of this object.  
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|   | 
| Standard_Integer  | DecrementRefCounter () noexcept | 
|   | Decrements the reference counter of this object; returns the decremented value.  
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|   | 
| virtual void  | Delete () const | 
|   | Memory deallocator for transient classes.  
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|   | 
 | 
| Standard_Integer  | getClipPlaneBits () const | 
|   | Define clipping planes program bits.  
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|   | 
| Standard_Integer  | getProgramBits (const Handle< OpenGl_TextureSet > &theTextures, Graphic3d_AlphaMode theAlphaMode, Aspect_InteriorStyle theInteriorStyle, Standard_Boolean theHasVertColor, Standard_Boolean theEnableEnvMap, Standard_Boolean theEnableMeshEdges) const | 
|   | Define program bits.  
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|   | 
| Handle< OpenGl_ShaderProgram > &  | getStdProgram (Graphic3d_TypeOfShadingModel theShadingModel, Standard_Integer theBits) | 
|   | Prepare standard GLSL program.  
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|   | 
| Standard_Boolean  | prepareStdProgramUnlit (Handle< OpenGl_ShaderProgram > &theProgram, Standard_Integer theBits, Standard_Boolean theIsOutline=false) | 
|   | Prepare standard GLSL program without lighting.  
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|   | 
| Standard_Boolean  | prepareStdProgramLight (Handle< OpenGl_ShaderProgram > &theProgram, Graphic3d_TypeOfShadingModel theShadingModel, Standard_Integer theBits) | 
|   | Prepare standard GLSL program with lighting.  
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|   | 
| Standard_Boolean  | prepareStdProgramGouraud (Handle< OpenGl_ShaderProgram > &theProgram, const Standard_Integer theBits) | 
|   | Prepare standard GLSL program with per-vertex lighting.  
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|   | 
| Standard_Boolean  | prepareStdProgramPhong (Handle< OpenGl_ShaderProgram > &theProgram, const Standard_Integer theBits, const Standard_Boolean theIsFlatNormal=false, const Standard_Boolean theIsPBR=false) | 
|   | Prepare standard GLSL program with per-pixel lighting.  
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|   | 
| Standard_Boolean  | bindProgramWithState (const Handle< OpenGl_ShaderProgram > &theProgram, Graphic3d_TypeOfShadingModel theShadingModel) | 
|   | Bind specified program to current context and apply state.  
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|   | 
| void  | switchLightPrograms () | 
|   | Set pointer myLightPrograms to active lighting programs set from myMapOfLightPrograms.  
  | 
|   | 
| Standard_Boolean  | prepareStdProgramBoundBox () | 
|   | Prepare standard GLSL program for bounding box.  
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|   | 
| Standard_Boolean  | preparePBREnvBakingProgram (Standard_Integer theIndex) | 
|   | Prepare GLSL source for IBL generation used in PBR pipeline.  
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|   | 
| Standard_Boolean  | IsPbrAllowed () const | 
|   | Checks whether one of PBR shading models is set as default model.  
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|   | 
| void  | addClippingPlane (Standard_Integer &thePlaneId, const Graphic3d_ClipPlane &thePlane, const Graphic3d_Vec4d &theEq, const Standard_Integer theChainFwd) const | 
|   | Append clipping plane definition to temporary buffers.  
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|   | 
| TCollection_AsciiString  | genLightKey (const Handle< Graphic3d_LightSet > &theLights, const bool theHasShadowMap) const | 
|   | Generate map key for light sources configuration.  
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|   | 
| Handle< Graphic3d_ShaderProgram >  | getStdProgramFont () const | 
|   | Prepare standard GLSL program for textured font.  
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|   | 
| Handle< Graphic3d_ShaderProgram >  | getStdProgramUnlit (Standard_Integer theBits, Standard_Boolean theIsOutline=false) const | 
|   | Prepare standard GLSL program without lighting.  
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|   | 
| Handle< Graphic3d_ShaderProgram >  | getStdProgramGouraud (const Handle< Graphic3d_LightSet > &theLights, Standard_Integer theBits) const | 
|   | Prepare standard GLSL program with per-vertex lighting.  
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|   | 
| Handle< Graphic3d_ShaderProgram >  | getStdProgramPhong (const Handle< Graphic3d_LightSet > &theLights, const Standard_Integer theBits, const Standard_Boolean theIsFlatNormal, const Standard_Boolean theIsPBR, const Standard_Integer theNbShadowMaps) const | 
|   | Prepare standard GLSL program with per-pixel lighting.  
  | 
|   | 
| Handle< Graphic3d_ShaderProgram >  | getStdProgramBoundBox () const | 
|   | Prepare standard GLSL program for bounding box.  
  | 
|   | 
| Handle< Graphic3d_ShaderProgram >  | getBgCubeMapProgram () const | 
|   | Generates shader program to render environment cubemap as background.  
  | 
|   | 
| Handle< Graphic3d_ShaderProgram >  | getBgSkydomeProgram () const | 
|   | Generates shader program to render skydome background.  
  | 
|   | 
| Handle< Graphic3d_ShaderProgram >  | getColoredQuadProgram () const | 
|   | Generates shader program to render correctly colored quad.  
  | 
|   | 
| Handle< Graphic3d_ShaderProgram >  | getPBREnvBakingProgram (Standard_Integer theIndex) const | 
|   | Prepare GLSL source for IBL generation used in PBR pipeline.  
  | 
|   | 
| Handle< Graphic3d_ShaderProgram >  | getStdProgramFboBlit (Standard_Integer theNbSamples, Standard_Boolean theIsFallback_sRGB) const | 
|   | Prepare standard GLSL program for FBO blit operation.  
  | 
|   | 
| Handle< Graphic3d_ShaderProgram >  | getStdProgramStereo (Graphic3d_StereoMode theStereoMode) const | 
|   | Prepare standard GLSL program for stereoscopic image.  
  | 
|   | 
| Handle< Graphic3d_ShaderProgram >  | getStdProgramOitCompositing (Standard_Boolean theMsaa) const | 
|   | Prepare standard GLSL programs for OIT compositing operation.  
  | 
|   | 
| Handle< Graphic3d_ShaderProgram >  | getStdProgramOitDepthPeelingBlend (Standard_Boolean theMsaa) const | 
|   | Prepare standard GLSL programs for OIT Depth Peeling blend operation.  
  | 
|   | 
| Handle< Graphic3d_ShaderProgram >  | getStdProgramOitDepthPeelingFlush (Standard_Boolean theMsaa) const | 
|   | Prepare standard GLSL programs for OIT Depth Peeling flush operation.  
  | 
|   | 
| bool  | hasGlslBitwiseOps () const | 
|   | Return TRUE if bitwise operations can be used in GLSL program.  
  | 
|   | 
| Standard_Integer  | defaultGlslVersion (const Handle< Graphic3d_ShaderProgram > &theProgram, const TCollection_AsciiString &theName, Standard_Integer theBits, bool theUsesDerivates=false) const | 
|   | Prepare GLSL version header.  
  | 
|   | 
| void  | defaultOitGlslVersion (const Handle< Graphic3d_ShaderProgram > &theProgram, const TCollection_AsciiString &theName, bool theMsaa) const | 
|   | Prepare GLSL version header for OIT composition programs.  
  | 
|   | 
| TCollection_AsciiString  | pointSpriteAlphaSrc (Standard_Integer theBits) const | 
|   | Prepare standard GLSL program for accessing point sprite alpha.  
  | 
|   | 
| TCollection_AsciiString  | pointSpriteShadingSrc (const TCollection_AsciiString &theBaseColorSrc, Standard_Integer theBits) const | 
|   | Prepare standard GLSL program for computing point sprite shading.  
  | 
|   | 
| TCollection_AsciiString  | stdComputeLighting (Standard_Integer &theNbLights, const Handle< Graphic3d_LightSet > &theLights, Standard_Boolean theHasVertColor, Standard_Boolean theIsPBR, Standard_Boolean theHasTexColor, Standard_Integer theNbShadowMaps) const | 
|   | Define computeLighting GLSL function depending on current lights configuration.  
  | 
|   | 
This class is responsible for managing shader programs.