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    Open CASCADE Technology 7.8.2.dev
    
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Defines state of OCCT projection transformation. More...
#include <OpenGl_ShaderStates.hxx>

Public Member Functions | |
| OpenGl_ProjectionState () | |
| Creates uninitialized projection state.   | |
| void | Set (const OpenGl_Mat4 &theProjectionMatrix) | 
| Sets new projection matrix.   | |
| const OpenGl_Mat4 & | ProjectionMatrix () const | 
| Returns current projection matrix.   | |
| const OpenGl_Mat4 & | ProjectionMatrixInverse () const | 
| Returns inverse of current projection matrix.   | |
  Public Member Functions inherited from OpenGl_StateInterface | |
| OpenGl_StateInterface () | |
| Creates new state.   | |
| Standard_Size | Index () const | 
| Returns current state index.   | |
| void | Update () | 
| Increment current state.   | |
Additional Inherited Members | |
  Protected Attributes inherited from OpenGl_StateInterface | |
| Standard_Size | myIndex | 
| current state index   | |
Defines state of OCCT projection transformation.
| OpenGl_ProjectionState::OpenGl_ProjectionState | ( | ) | 
Creates uninitialized projection state.
      
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  inline | 
Returns current projection matrix.
| const OpenGl_Mat4 & OpenGl_ProjectionState::ProjectionMatrixInverse | ( | ) | const | 
Returns inverse of current projection matrix.
| void OpenGl_ProjectionState::Set | ( | const OpenGl_Mat4 & | theProjectionMatrix | ) | 
Sets new projection matrix.