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|   | D3DHost_FrameBuffer () | 
|   | Empty constructor.  
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|   | ~D3DHost_FrameBuffer () | 
|   | Destructor, should be called after Release().  
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| virtual void  | Release (OpenGl_Context *theCtx) override | 
|   | Releases D3D and OpenGL resources.  
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| Standard_Boolean  | Init (const Handle< OpenGl_Context > &theCtx, IDirect3DDevice9 *theD3DDevice, const Standard_Boolean theIsD3dEx, const Standard_Integer theSizeX, const Standard_Integer theSizeY) | 
|   | Initializes OpenGL FBO for Direct3D interoperability or in fallback mode. Color pixel format is always GL_RGBA8/D3DFMT_X8R8G8B8, no MSAA; depth-stencil pixel format is GL_DEPTH24_STENCIL8.  
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| Standard_Boolean  | InitD3dInterop (const Handle< OpenGl_Context > &theCtx, IDirect3DDevice9 *theD3DDevice, const Standard_Boolean theIsD3dEx, const Standard_Integer theSizeX, const Standard_Integer theSizeY, const Standard_Integer theDepthFormat) | 
|   | Initializes OpenGL FBO for Direct3D interoperability. Color pixel format is always GL_RGBA8/D3DFMT_X8R8G8B8, no MSAA.  
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| Standard_Boolean  | InitD3dFallback (const Handle< OpenGl_Context > &theCtx, IDirect3DDevice9 *theD3DDevice, const Standard_Boolean theIsD3dEx, const Standard_Integer theSizeX, const Standard_Integer theSizeY, const Standard_Integer theDepthFormat) | 
|   | Initializes OpenGL FBO + Direct3D surface for copying memory using fallback. Color pixel format is always GL_RGBA8/D3DFMT_X8R8G8B8, no MSAA.  
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| Standard_Boolean  | registerD3dBuffer (const Handle< OpenGl_Context > &theCtx) | 
|   | Binds Direct3D color buffer to OpenGL texture.  
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| virtual void  | BindBuffer (const Handle< OpenGl_Context > &theCtx) override | 
|   | Binds Direct3D objects for OpenGL drawing. Should be called before LockSurface() and followed by UnlockSurface();.  
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| virtual void  | LockSurface (const Handle< OpenGl_Context > &theCtx) | 
|   | Acquires D3D resource for OpenGL usage.  
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| virtual void  | UnlockSurface (const Handle< OpenGl_Context > &theCtx) | 
|   | Releases D3D resource.  
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| IDirect3DSurface9 *  | D3dColorSurface () | 
|   | Returns D3D surface used as color buffer.  
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| void *  | D3dColorSurfaceShare () | 
|   | Returns WDDM handle for D3D color surface.  
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| Standard_Boolean  | D3dFallback () const | 
|   | Returns TRUE if FBO has been initialized without WGL/D3D interop.  
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| Standard_Boolean  | IsSRGBReady () const | 
|   | Returns TRUE if color buffer is sRGB ready; FALSE by default. Requires D3DSAMP_SRGBTEXTURE sampler parameter being set on D3D level for rendering D3D surface.  
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| void  | SetSRGBReady (Standard_Boolean theIsReady) | 
|   | Set if color buffer is sRGB ready.  
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|   | OpenGl_FrameBuffer (const TCollection_AsciiString &theResourceId=TCollection_AsciiString()) | 
|   | Empty constructor.  
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| virtual  | ~OpenGl_FrameBuffer () | 
|   | Destructor.  
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| Standard_Integer  | NbSamples () const | 
|   | Number of multisampling samples.  
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| Standard_Integer  | NbColorBuffers () const | 
|   | Number of color buffers.  
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| bool  | HasColor () const | 
|   | Return true if FBO has been created with color attachment.  
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| bool  | HasDepth () const | 
|   | Return true if FBO has been created with depth attachment.  
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| Graphic3d_Vec2i  | GetSize () const | 
|   | Return textures width x height.  
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| Standard_Integer  | GetSizeX () const | 
|   | Textures width.  
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| Standard_Integer  | GetSizeY () const | 
|   | Textures height.  
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| Graphic3d_Vec2i  | GetVPSize () const | 
|   | Return viewport width x height.  
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| Standard_Integer  | GetVPSizeX () const | 
|   | Viewport width.  
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| Standard_Integer  | GetVPSizeY () const | 
|   | Viewport height.  
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| Graphic3d_Vec2i  | GetInitVPSize () const | 
|   | Return viewport width x height.  
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| Standard_Integer  | GetInitVPSizeX () const | 
|   | Viewport width.  
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| Standard_Integer  | GetInitVPSizeY () const | 
|   | Viewport height.  
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| Standard_Boolean  | IsValid () const | 
|   | Returns true if current object was initialized.  
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| Standard_Boolean  | Init (const Handle< OpenGl_Context > &theGlCtx, const Graphic3d_Vec2i &theSize, const OpenGl_ColorFormats &theColorFormats, const Handle< OpenGl_Texture > &theDepthStencilTexture, const Standard_Integer theNbSamples=0) | 
|   | Initialize FBO for rendering into single/multiple color buffer and depth textures.  
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| Standard_Boolean  | Init (const Handle< OpenGl_Context > &theGlCtx, const Graphic3d_Vec2i &theSize, const Standard_Integer theColorFormat, const Standard_Integer theDepthFormat, const Standard_Integer theNbSamples=0) | 
|   | Initialize FBO for rendering into textures.  
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| Standard_Boolean  | Init (const Handle< OpenGl_Context > &theGlCtx, const Graphic3d_Vec2i &theSize, const OpenGl_ColorFormats &theColorFormats, const Standard_Integer theDepthFormat, const Standard_Integer theNbSamples=0) | 
|   | Initialize FBO for rendering into single/multiple color buffer and depth textures.  
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| Standard_Boolean  | InitLazy (const Handle< OpenGl_Context > &theGlCtx, const Graphic3d_Vec2i &theViewportSize, const Standard_Integer theColorFormat, const Standard_Integer theDepthFormat, const Standard_Integer theNbSamples=0) | 
|   | (Re-)initialize FBO with specified dimensions.  
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| Standard_Boolean  | InitLazy (const Handle< OpenGl_Context > &theGlCtx, const Graphic3d_Vec2i &theViewportSize, const OpenGl_ColorFormats &theColorFormats, const Standard_Integer theDepthFormat, const Standard_Integer theNbSamples=0) | 
|   | (Re-)initialize FBO with specified dimensions.  
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| Standard_Boolean  | InitLazy (const Handle< OpenGl_Context > &theGlCtx, const OpenGl_FrameBuffer &theFbo, const Standard_Boolean theToKeepMsaa=true) | 
|   | (Re-)initialize FBO with properties taken from another FBO.  
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| Standard_Boolean  | InitRenderBuffer (const Handle< OpenGl_Context > &theGlCtx, const Graphic3d_Vec2i &theSize, const OpenGl_ColorFormats &theColorFormats, const Standard_Integer theDepthFormat, const Standard_Integer theNbSamples=0) | 
|   | (Re-)initialize FBO with specified dimensions. The Render Buffer Objects will be used for Color, Depth and Stencil attachments (as opposite to textures).  
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| Standard_Boolean  | InitWithRB (const Handle< OpenGl_Context > &theGlCtx, const Graphic3d_Vec2i &theSize, const Standard_Integer theColorFormat, const Standard_Integer theDepthFormat, const unsigned int theColorRBufferFromWindow) | 
|   | (Re-)initialize FBO with specified dimensions. The Render Buffer Objects will be used for Color, Depth and Stencil attachments (as opposite to textures).  
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| Standard_Boolean  | InitWrapper (const Handle< OpenGl_Context > &theGlCtx) | 
|   | Initialize class from currently bound FBO. Retrieved OpenGL objects will not be destroyed on Release.  
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| Standard_Boolean  | InitWrapper (const Handle< OpenGl_Context > &theGlContext, const NCollection_Sequence< Handle< OpenGl_Texture > > &theColorTextures, const Handle< OpenGl_Texture > &theDepthTexture=Handle< OpenGl_Texture >()) | 
|   | Wrap existing color textures.  
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| void  | SetupViewport (const Handle< OpenGl_Context > &theGlCtx) | 
|   | Setup viewport to render into FBO.  
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| void  | ChangeViewport (const Standard_Integer theVPSizeX, const Standard_Integer theVPSizeY) | 
|   | Override viewport settings.  
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| virtual void  | BindDrawBuffer (const Handle< OpenGl_Context > &theGlCtx) | 
|   | Bind frame buffer for drawing GL_DRAW_FRAMEBUFFER (to render into the texture).  
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| virtual void  | BindReadBuffer (const Handle< OpenGl_Context > &theGlCtx) | 
|   | Bind frame buffer for reading GL_READ_FRAMEBUFFER.  
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| virtual void  | UnbindBuffer (const Handle< OpenGl_Context > &theGlCtx) | 
|   | Unbind frame buffer.  
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| const Handle< OpenGl_Texture > &  | ColorTexture (const Standard_Integer theColorBufferIndex=0) const | 
|   | Returns the color texture for the given color buffer index.  
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| const Handle< OpenGl_Texture > &  | DepthStencilTexture () const | 
|   | Returns the depth-stencil texture.  
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| bool  | IsColorRenderBuffer () const | 
|   | Returns TRUE if color Render Buffer is defined.  
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| unsigned int  | ColorRenderBuffer () const | 
|   | Returns the color Render Buffer.  
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| bool  | IsDepthStencilRenderBuffer () const | 
|   | Returns TRUE if depth Render Buffer is defined.  
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| unsigned int  | DepthStencilRenderBuffer () const | 
|   | Returns the depth Render Buffer.  
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| virtual Standard_Size  | EstimatedDataSize () const override | 
|   | Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.  
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| Standard_Boolean  | initRenderBuffer (const Handle< OpenGl_Context > &theGlCtx, const Graphic3d_Vec2i &theSize, const OpenGl_ColorFormats &theColorFormats, const Standard_Integer theDepthFormat, const Standard_Integer theNbSamples, const unsigned int theColorRBufferFromWindow) | 
|   | (Re-)initialize FBO with specified dimensions. The Render Buffer Objects will be used for Color, Depth and Stencil attachments (as opposite to textures).  
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| bool  | Init (const Handle< OpenGl_Context > &theGlCtx, const Standard_Integer theSizeX, const Standard_Integer theSizeY, const OpenGl_ColorFormats &theColorFormats, const Handle< OpenGl_Texture > &theDepthStencilTexture, const Standard_Integer theNbSamples=0) | 
|   | Initialize FBO for rendering into single/multiple color buffer and depth textures.  
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| bool  | Init (const Handle< OpenGl_Context > &theGlCtx, const Standard_Integer theSizeX, const Standard_Integer theSizeY, const Standard_Integer theColorFormat, const Standard_Integer theDepthFormat, const Standard_Integer theNbSamples=0) | 
|   | Initialize FBO for rendering into textures.  
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| bool  | Init (const Handle< OpenGl_Context > &theGlCtx, const Standard_Integer theSizeX, const Standard_Integer theSizeY, const OpenGl_ColorFormats &theColorFormats, const Standard_Integer theDepthFormat, const Standard_Integer theNbSamples=0) | 
|   | Initialize FBO for rendering into single/multiple color buffer and depth textures.  
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| bool  | InitLazy (const Handle< OpenGl_Context > &theGlCtx, const Standard_Integer theViewportSizeX, const Standard_Integer theViewportSizeY, const Standard_Integer theColorFormat, const Standard_Integer theDepthFormat, const Standard_Integer theNbSamples=0) | 
|   | (Re-)initialize FBO with specified dimensions.  
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| bool  | InitLazy (const Handle< OpenGl_Context > &theGlCtx, const Standard_Integer theViewportSizeX, const Standard_Integer theViewportSizeY, const OpenGl_ColorFormats &theColorFormats, const Standard_Integer theDepthFormat, const Standard_Integer theNbSamples=0) | 
|   | (Re-)initialize FBO with specified dimensions.  
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| bool  | InitWithRB (const Handle< OpenGl_Context > &theGlCtx, const Standard_Integer theSizeX, const Standard_Integer theSizeY, const Standard_Integer theColorFormat, const Standard_Integer theDepthFormat, const unsigned int theColorRBufferFromWindow=0) | 
|   | (Re-)initialize FBO with specified dimensions. The Render Buffer Objects will be used for Color, Depth and Stencil attachments (as opposite to textures).  
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|   | OpenGl_NamedResource (const TCollection_AsciiString &theId) | 
|   | Empty constructor.  
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| const TCollection_AsciiString &  | ResourceId () const | 
|   | Return resource name.  
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|   | OpenGl_Resource () | 
|   | Empty constructor.  
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| virtual  | ~OpenGl_Resource () | 
|   | Destructor. Inheritors should call Clean (NULL) within it.  
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| virtual void  | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const | 
|   | Dumps the content of me into the stream.  
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  Public Member Functions inherited from Standard_Transient | 
|   | Standard_Transient () | 
|   | Empty constructor.  
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|   | Standard_Transient (const Standard_Transient &) | 
|   | Copy constructor – does nothing.  
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| Standard_Transient &  | operator= (const Standard_Transient &) | 
|   | Assignment operator, needed to avoid copying reference counter.  
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| virtual  | ~Standard_Transient () | 
|   | Destructor must be virtual.  
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| virtual const opencascade::handle< Standard_Type > &  | DynamicType () const | 
|   | Returns a type descriptor about this object.  
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| Standard_Boolean  | IsInstance (const opencascade::handle< Standard_Type > &theType) const | 
|   | Returns a true value if this is an instance of Type.  
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| Standard_Boolean  | IsInstance (const Standard_CString theTypeName) const | 
|   | Returns a true value if this is an instance of TypeName.  
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| Standard_Boolean  | IsKind (const opencascade::handle< Standard_Type > &theType) const | 
|   | Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.  
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| Standard_Boolean  | IsKind (const Standard_CString theTypeName) const | 
|   | Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.  
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| Standard_Transient *  | This () const | 
|   | Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.  
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| Standard_Integer  | GetRefCount () const noexcept | 
|   | Get the reference counter of this object.  
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| void  | IncrementRefCounter () noexcept | 
|   | Increments the reference counter of this object.  
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| Standard_Integer  | DecrementRefCounter () noexcept | 
|   | Decrements the reference counter of this object; returns the decremented value.  
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| virtual void  | Delete () const | 
|   | Memory deallocator for transient classes.  
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Implements bridge FBO for direct rendering to Direct3D surfaces.