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    Open CASCADE Technology 7.8.2.dev
    
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#include <OpenGl_NamedResource.hxx>#include <Graphic3d_BufferType.hxx>#include <Graphic3d_Vec2.hxx>#include <NCollection_Vector.hxx>#include <NCollection_Sequence.hxx>Data Structures | |
| class | OpenGl_FrameBuffer | 
| Class implements FrameBuffer Object (FBO) resource intended for off-screen rendering.  More... | |
Typedefs | |
| typedef NCollection_Vector< Standard_Integer > | OpenGl_ColorFormats | 
| Short declaration of useful collection types.   | |
Short declaration of useful collection types.