OSG
3.4.0
|
#include <Shader.h>
Public Member Functions | |
PerContextShader (const Shader *shader, unsigned int contextID) | |
void | setDefineString (const std::string &defStr) |
const std::string & | getDefineString () const |
GLuint | getHandle () const |
void | requestCompile () |
void | compileShader (osg::State &state) |
bool | needsCompile () const |
bool | isCompiled () const |
bool | getInfoLog (std::string &infoLog) const |
void | attachShader (GLuint program) const |
void | detachShader (GLuint program) const |
![]() | |
Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
bool | getThreadSafeRefUnref () const |
OpenThreads::Mutex * | getRefMutex () const |
int | ref () const |
int | unref () const |
int | unref_nodelete () const |
int | referenceCount () const |
ObserverSet * | getObserverSet () const |
ObserverSet * | getOrCreateObserverSet () const |
void | addObserver (Observer *observer) const |
void | removeObserver (Observer *observer) const |
Protected Member Functions | |
~PerContextShader () | |
![]() | |
virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Protected Attributes | |
const Shader * | _shader |
osg::ref_ptr< osg::GLExtensions > | _extensions |
GLuint | _glShaderHandle |
std::string | _defineStr |
bool | _needsCompile |
bool | _isCompiled |
const unsigned int | _contextID |
![]() | |
OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
Additional Inherited Members | |
![]() | |
static OpenThreads::Mutex * | getGlobalReferencedMutex () |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
static bool | getThreadSafeReferenceCounting () |
static void | setDeleteHandler (DeleteHandler *handler) |
static DeleteHandler * | getDeleteHandler () |
PerContextShader (PCS) is an OSG-internal encapsulation of glShader per-GL context.
osg::Shader::PerContextShader::PerContextShader | ( | const Shader * | shader, |
unsigned int | contextID | ||
) |
|
protected |
void osg::Shader::PerContextShader::attachShader | ( | GLuint | program | ) | const |
Attach our glShader to a glProgram
void osg::Shader::PerContextShader::compileShader | ( | osg::State & | state | ) |
void osg::Shader::PerContextShader::detachShader | ( | GLuint | program | ) | const |
Detach our glShader from a glProgram
|
inline |
|
inline |
bool osg::Shader::PerContextShader::getInfoLog | ( | std::string & | infoLog | ) | const |
|
inline |
|
inline |
void osg::Shader::PerContextShader::requestCompile | ( | ) |
|
inline |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
Pointer to our parent osg::Shader