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OSG
3.4.0
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This is the complete list of members for osg::Matrixd, including all inherited members.
| _mat | osg::Matrixd | protected |
| compare(const Matrixd &m) const | osg::Matrixd | |
| decompose(osg::Vec3f &translation, osg::Quat &rotation, osg::Vec3f &scale, osg::Quat &so) const | osg::Matrixd | |
| decompose(osg::Vec3d &translation, osg::Quat &rotation, osg::Vec3d &scale, osg::Quat &so) const | osg::Matrixd | |
| frustum(double left, double right, double bottom, double top, double zNear, double zFar) | osg::Matrixd | inlinestatic |
| getFrustum(double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const | osg::Matrixd | |
| getFrustum(float &left, float &right, float &bottom, float &top, float &zNear, float &zFar) const | osg::Matrixd | |
| getLookAt(Vec3f &eye, Vec3f ¢er, Vec3f &up, value_type lookDistance=1.0f) const | osg::Matrixd | |
| getLookAt(Vec3d &eye, Vec3d ¢er, Vec3d &up, value_type lookDistance=1.0f) const | osg::Matrixd | |
| getOrtho(double &left, double &right, double &bottom, double &top, double &zNear, double &zFar) const | osg::Matrixd | |
| getOrtho(float &left, float &right, float &bottom, float &top, float &zNear, float &zFar) const | osg::Matrixd | |
| getPerspective(double &fovy, double &aspectRatio, double &zNear, double &zFar) const | osg::Matrixd | |
| getPerspective(float &fovy, float &aspectRatio, float &zNear, float &zFar) const | osg::Matrixd | |
| getRotate() const | osg::Matrixd | |
| getScale() const | osg::Matrixd | inline |
| getTrans() const | osg::Matrixd | inline |
| identity(void) | osg::Matrixd | inlinestatic |
| inverse(const Matrixd &matrix) | osg::Matrixd | inlinestatic |
| invert(const Matrixd &rhs) | osg::Matrixd | inline |
| invert_4x3(const Matrixd &rhs) | osg::Matrixd | |
| invert_4x4(const Matrixd &rhs) | osg::Matrixd | |
| isIdentity() const | osg::Matrixd | inline |
| isNaN() const | osg::Matrixd | inline |
| lookAt(const Vec3f &eye, const Vec3f ¢er, const Vec3f &up) | osg::Matrixd | inlinestatic |
| lookAt(const Vec3d &eye, const Vec3d ¢er, const Vec3d &up) | osg::Matrixd | inlinestatic |
| makeFrustum(double left, double right, double bottom, double top, double zNear, double zFar) | osg::Matrixd | |
| makeIdentity() | osg::Matrixd | |
| makeLookAt(const Vec3d &eye, const Vec3d ¢er, const Vec3d &up) | osg::Matrixd | |
| makeOrtho(double left, double right, double bottom, double top, double zNear, double zFar) | osg::Matrixd | |
| makeOrtho2D(double left, double right, double bottom, double top) | osg::Matrixd | inline |
| makePerspective(double fovy, double aspectRatio, double zNear, double zFar) | osg::Matrixd | |
| makeRotate(const Vec3f &from, const Vec3f &to) | osg::Matrixd | |
| makeRotate(const Vec3d &from, const Vec3d &to) | osg::Matrixd | |
| makeRotate(value_type angle, const Vec3f &axis) | osg::Matrixd | |
| makeRotate(value_type angle, const Vec3d &axis) | osg::Matrixd | |
| makeRotate(value_type angle, value_type x, value_type y, value_type z) | osg::Matrixd | |
| makeRotate(const Quat &) | osg::Matrixd | |
| makeRotate(value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3) | osg::Matrixd | |
| makeRotate(value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3) | osg::Matrixd | |
| makeScale(const Vec3f &) | osg::Matrixd | |
| makeScale(const Vec3d &) | osg::Matrixd | |
| makeScale(value_type, value_type, value_type) | osg::Matrixd | |
| makeTranslate(const Vec3f &) | osg::Matrixd | |
| makeTranslate(const Vec3d &) | osg::Matrixd | |
| makeTranslate(value_type, value_type, value_type) | osg::Matrixd | |
| Matrixd() | osg::Matrixd | inline |
| Matrixd(const Matrixd &mat) | osg::Matrixd | inline |
| Matrixd(const Matrixf &mat) | osg::Matrixd | |
| Matrixd(float const *const ptr) | osg::Matrixd | inlineexplicit |
| Matrixd(double const *const ptr) | osg::Matrixd | inlineexplicit |
| Matrixd(const Quat &quat) | osg::Matrixd | inlineexplicit |
| Matrixd(value_type a00, value_type a01, value_type a02, value_type a03, value_type a10, value_type a11, value_type a12, value_type a13, value_type a20, value_type a21, value_type a22, value_type a23, value_type a30, value_type a31, value_type a32, value_type a33) | osg::Matrixd | |
| mult(const Matrixd &, const Matrixd &) | osg::Matrixd | |
| operator!=(const Matrixd &m) const | osg::Matrixd | inline |
| operator()(int row, int col) | osg::Matrixd | inline |
| operator()(int row, int col) const | osg::Matrixd | inline |
| operator*(const Vec3f &v) const | osg::Matrixd | inline |
| operator*(const Vec3d &v) const | osg::Matrixd | inline |
| operator*(const Vec4f &v) const | osg::Matrixd | inline |
| operator*(const Vec4d &v) const | osg::Matrixd | inline |
| operator*(const Matrixd &m) const | osg::Matrixd | inline |
| operator*=(const Matrixd &other) | osg::Matrixd | inline |
| operator<(const Matrixd &m) const | osg::Matrixd | inline |
| operator=(const Matrixd &rhs) | osg::Matrixd | inline |
| operator=(const Matrixf &other) | osg::Matrixd | |
| operator==(const Matrixd &m) const | osg::Matrixd | inline |
| ortho(double left, double right, double bottom, double top, double zNear, double zFar) | osg::Matrixd | inlinestatic |
| ortho2D(double left, double right, double bottom, double top) | osg::Matrixd | inlinestatic |
| orthoNormal(const Matrixd &matrix) | osg::Matrixd | inlinestatic |
| orthoNormalize(const Matrixd &rhs) | osg::Matrixd | |
| other_value_type typedef | osg::Matrixd | |
| perspective(double fovy, double aspectRatio, double zNear, double zFar) | osg::Matrixd | inlinestatic |
| postMult(const Vec3f &v) const | osg::Matrixd | inline |
| postMult(const Vec3d &v) const | osg::Matrixd | inline |
| postMult(const Vec4f &v) const | osg::Matrixd | inline |
| postMult(const Vec4d &v) const | osg::Matrixd | inline |
| postMult(const Matrixd &) | osg::Matrixd | |
| postMultRotate(const Quat &q) | osg::Matrixd | inline |
| postMultScale(const Vec3d &v) | osg::Matrixd | inline |
| postMultScale(const Vec3f &v) | osg::Matrixd | inline |
| postMultTranslate(const Vec3d &v) | osg::Matrixd | inline |
| postMultTranslate(const Vec3f &v) | osg::Matrixd | inline |
| preMult(const Vec3f &v) const | osg::Matrixd | inline |
| preMult(const Vec3d &v) const | osg::Matrixd | inline |
| preMult(const Vec4f &v) const | osg::Matrixd | inline |
| preMult(const Vec4d &v) const | osg::Matrixd | inline |
| preMult(const Matrixd &) | osg::Matrixd | |
| preMultRotate(const Quat &q) | osg::Matrixd | inline |
| preMultScale(const Vec3d &v) | osg::Matrixd | inline |
| preMultScale(const Vec3f &v) | osg::Matrixd | inline |
| preMultTranslate(const Vec3d &v) | osg::Matrixd | inline |
| preMultTranslate(const Vec3f &v) | osg::Matrixd | inline |
| ptr() | osg::Matrixd | inline |
| ptr() const | osg::Matrixd | inline |
| rotate(const Vec3f &from, const Vec3f &to) | osg::Matrixd | inlinestatic |
| rotate(const Vec3d &from, const Vec3d &to) | osg::Matrixd | inlinestatic |
| rotate(value_type angle, value_type x, value_type y, value_type z) | osg::Matrixd | inlinestatic |
| rotate(value_type angle, const Vec3f &axis) | osg::Matrixd | inlinestatic |
| rotate(value_type angle, const Vec3d &axis) | osg::Matrixd | inlinestatic |
| rotate(value_type angle1, const Vec3f &axis1, value_type angle2, const Vec3f &axis2, value_type angle3, const Vec3f &axis3) | osg::Matrixd | inlinestatic |
| rotate(value_type angle1, const Vec3d &axis1, value_type angle2, const Vec3d &axis2, value_type angle3, const Vec3d &axis3) | osg::Matrixd | inlinestatic |
| rotate(const Quat &quat) | osg::Matrixd | inlinestatic |
| scale(const Vec3f &sv) | osg::Matrixd | inlinestatic |
| scale(const Vec3d &sv) | osg::Matrixd | inlinestatic |
| scale(value_type sx, value_type sy, value_type sz) | osg::Matrixd | inlinestatic |
| set(const Matrixd &rhs) | osg::Matrixd | inline |
| set(const Matrixf &rhs) | osg::Matrixd | |
| set(float const *const ptr) | osg::Matrixd | inline |
| set(double const *const ptr) | osg::Matrixd | inline |
| set(value_type a00, value_type a01, value_type a02, value_type a03, value_type a10, value_type a11, value_type a12, value_type a13, value_type a20, value_type a21, value_type a22, value_type a23, value_type a30, value_type a31, value_type a32, value_type a33) | osg::Matrixd | |
| setRotate(const Quat &q) | osg::Matrixd | |
| setTrans(value_type tx, value_type ty, value_type tz) | osg::Matrixd | |
| setTrans(const Vec3f &v) | osg::Matrixd | |
| setTrans(const Vec3d &v) | osg::Matrixd | |
| transform3x3(const Vec3f &v, const Matrixd &m) | osg::Matrixd | inlinestatic |
| transform3x3(const Vec3d &v, const Matrixd &m) | osg::Matrixd | inlinestatic |
| transform3x3(const Matrixd &m, const Vec3f &v) | osg::Matrixd | inlinestatic |
| transform3x3(const Matrixd &m, const Vec3d &v) | osg::Matrixd | inlinestatic |
| translate(const Vec3f &dv) | osg::Matrixd | inlinestatic |
| translate(const Vec3d &dv) | osg::Matrixd | inlinestatic |
| translate(value_type x, value_type y, value_type z) | osg::Matrixd | inlinestatic |
| valid() const | osg::Matrixd | inline |
| value_type typedef | osg::Matrixd | |
| ~Matrixd() | osg::Matrixd | inline |
1.8.8