14 #ifndef OSGDB_WRITEFILE
15 #define OSGDB_WRITEFILE 1
21 #include <osgDB/Export>
22 #include <osgDB/Registry>
OSGDB_EXPORT bool writeShaderFile(const osg::Shader &shader, const std::string &filename, const Options *options)
OSGDB_EXPORT bool writeHeightFieldFile(const osg::HeightField &hf, const std::string &filename, const Options *options)
OSGDB_EXPORT bool writeNodeFile(const osg::Node &node, const std::string &filename, const Options *options)
OSGDB_EXPORT bool writeImageFile(const osg::Image &image, const std::string &filename, const Options *options)
OSGDB_EXPORT bool writeScriptFile(const osg::Script &image, const std::string &filename, const Options *options)
static Registry * instance(bool erase=false)
OSGDB_EXPORT bool writeObjectFile(const osg::Object &object, const std::string &filename, const Options *options)