#include <osg/Image>
#include <osg/Shape>
#include <osg/Node>
#include <osgDB/Export>
#include <osgDB/Registry>
#include <string>
Go to the source code of this file.
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OSGDB_EXPORT bool | osgDB::writeObjectFile (const osg::Object &object, const std::string &filename, const Options *options) |
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bool | osgDB::writeObjectFile (const osg::Object &object, const std::string &filename) |
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OSGDB_EXPORT bool | osgDB::writeImageFile (const osg::Image &image, const std::string &filename, const Options *options) |
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bool | osgDB::writeImageFile (const osg::Image &image, const std::string &filename) |
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OSGDB_EXPORT bool | osgDB::writeHeightFieldFile (const osg::HeightField &hf, const std::string &filename, const Options *options) |
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bool | osgDB::writeHeightFieldFile (const osg::HeightField &hf, const std::string &filename) |
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OSGDB_EXPORT bool | osgDB::writeNodeFile (const osg::Node &node, const std::string &filename, const Options *options) |
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bool | osgDB::writeNodeFile (const osg::Node &node, const std::string &filename) |
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OSGDB_EXPORT bool | osgDB::writeShaderFile (const osg::Shader &shader, const std::string &filename, const Options *options) |
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bool | osgDB::writeShaderFile (const osg::Shader &shader, const std::string &filename) |
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OSGDB_EXPORT bool | osgDB::writeScriptFile (const osg::Script &image, const std::string &filename, const Options *options) |
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bool | osgDB::writeScriptFile (const osg::Script &image, const std::string &filename) |
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