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Vec3b.h
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1 /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
2  *
3  * This library is open source and may be redistributed and/or modified under
4  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
5  * (at your option) any later version. The full license is in LICENSE file
6  * included with this distribution, and on the openscenegraph.org website.
7  *
8  * This library is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11  * OpenSceneGraph Public License for more details.
12 */
13 
14 #ifndef OSG_VEC3B
15 #define OSG_VEC3B 1
16 
17 namespace osg {
18 
25 class Vec3b
26 {
27  public:
28 
30  typedef signed char value_type;
31 
33  enum { num_components = 3 };
34 
35  value_type _v[3];
36 
38  Vec3b() { _v[0]=0; _v[1]=0; _v[2]=0; }
39 
40  Vec3b(value_type r, value_type g, value_type b) { _v[0]=r; _v[1]=g; _v[2]=b; }
41 
42  inline bool operator == (const Vec3b& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2]; }
43 
44  inline bool operator != (const Vec3b& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2]; }
45 
46  inline bool operator < (const Vec3b& v) const
47  {
48  if (_v[0]<v._v[0]) return true;
49  else if (_v[0]>v._v[0]) return false;
50  else if (_v[1]<v._v[1]) return true;
51  else if (_v[1]>v._v[1]) return false;
52  else return (_v[2]<v._v[2]);
53  }
54 
55  inline value_type* ptr() { return _v; }
56  inline const value_type* ptr() const { return _v; }
57 
58  inline void set(value_type r, value_type g, value_type b)
59  {
60  _v[0]=r; _v[1]=g; _v[2]=b;
61  }
62 
63  inline void set( const Vec3b& rhs)
64  {
65  _v[0]=rhs._v[0]; _v[1]=rhs._v[1]; _v[2]=rhs._v[2];
66  }
67 
68  inline value_type& operator [] (unsigned int i) { return _v[i]; }
69  inline value_type operator [] (unsigned int i) const { return _v[i]; }
70 
71  inline value_type& x() { return _v[0]; }
72  inline value_type& y() { return _v[1]; }
73  inline value_type& z() { return _v[2]; }
74 
75  inline value_type x() const { return _v[0]; }
76  inline value_type y() const { return _v[1]; }
77  inline value_type z() const { return _v[2]; }
78 
79  inline value_type& r() { return _v[0]; }
80  inline value_type& g() { return _v[1]; }
81  inline value_type& b() { return _v[2]; }
82 
83  inline value_type r() const { return _v[0]; }
84  inline value_type g() const { return _v[1]; }
85  inline value_type b() const { return _v[2]; }
86 
88  inline Vec3b operator * (float rhs) const
89  {
90  Vec3b col(*this);
91  col *= rhs;
92  return col;
93  }
94 
96  inline Vec3b& operator *= (float rhs)
97  {
98  _v[0]=(value_type)((float)_v[0]*rhs);
99  _v[1]=(value_type)((float)_v[1]*rhs);
100  _v[2]=(value_type)((float)_v[2]*rhs);
101  return *this;
102  }
103 
105  inline Vec3b operator / (float rhs) const
106  {
107  Vec3b col(*this);
108  col /= rhs;
109  return col;
110  }
111 
113  inline Vec3b& operator /= (float rhs)
114  {
115  float div = 1.0f/rhs;
116  *this *= div;
117  return *this;
118  }
119 
121  inline Vec3b operator + (const Vec3b& rhs) const
122  {
123  return Vec3b(_v[0]+rhs._v[0], _v[1]+rhs._v[1],
124  _v[2]+rhs._v[2]);
125  }
126 
130  inline Vec3b& operator += (const Vec3b& rhs)
131  {
132  _v[0] += rhs._v[0];
133  _v[1] += rhs._v[1];
134  _v[2] += rhs._v[2];
135  return *this;
136  }
137 
139  inline Vec3b operator - (const Vec3b& rhs) const
140  {
141  return Vec3b(_v[0]-rhs._v[0], _v[1]-rhs._v[1],
142  _v[2]-rhs._v[2]);
143  }
144 
146  inline Vec3b& operator -= (const Vec3b& rhs)
147  {
148  _v[0]-=rhs._v[0];
149  _v[1]-=rhs._v[1];
150  _v[2]-=rhs._v[2];
151  return *this;
152  }
153 
154 }; // end of class Vec3b
155 
156 
157 
158 } // end of namespace osg
159 
160 #endif
Vec3b operator-(const Vec3b &rhs) const
Definition: Vec3b.h:139
value_type & y()
Definition: Vec3b.h:72
value_type z() const
Definition: Vec3b.h:77
value_type _v[3]
Definition: Vec3b.h:35
value_type x() const
Definition: Vec3b.h:75
value_type & z()
Definition: Vec3b.h:73
value_type b() const
Definition: Vec3b.h:85
value_type g() const
Definition: Vec3b.h:84
bool operator<(const Vec3b &v) const
Definition: Vec3b.h:46
value_type & b()
Definition: Vec3b.h:81
value_type r() const
Definition: Vec3b.h:83
Vec3b & operator+=(const Vec3b &rhs)
Definition: Vec3b.h:130
value_type & operator[](unsigned int i)
Definition: Vec3b.h:68
Vec3b(value_type r, value_type g, value_type b)
Definition: Vec3b.h:40
Vec3b operator/(float rhs) const
Definition: Vec3b.h:105
bool operator==(const Vec3b &v) const
Definition: Vec3b.h:42
void set(value_type r, value_type g, value_type b)
Definition: Vec3b.h:58
value_type * ptr()
Definition: Vec3b.h:55
Vec3b operator+(const Vec3b &rhs) const
Definition: Vec3b.h:121
value_type & g()
Definition: Vec3b.h:80
Vec3b & operator-=(const Vec3b &rhs)
Definition: Vec3b.h:146
signed char value_type
Definition: Vec3b.h:30
void set(const Vec3b &rhs)
Definition: Vec3b.h:63
value_type y() const
Definition: Vec3b.h:76
bool operator!=(const Vec3b &v) const
Definition: Vec3b.h:44
Vec3b & operator/=(float rhs)
Definition: Vec3b.h:113
value_type & r()
Definition: Vec3b.h:79
value_type & x()
Definition: Vec3b.h:71
Vec3b operator*(float rhs) const
Definition: Vec3b.h:88
Definition: AlphaFunc.h:19
const value_type * ptr() const
Definition: Vec3b.h:56
Vec3b()
Definition: Vec3b.h:38
Vec3b & operator*=(float rhs)
Definition: Vec3b.h:96