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Skeleton.h
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1 /* -*-c++-*-
2  * Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
3  *
4  * This library is open source and may be redistributed and/or modified under
5  * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
6  * (at your option) any later version. The full license is in LICENSE file
7  * included with this distribution, and on the openscenegraph.org website.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * OpenSceneGraph Public License for more details.
13 */
14 
15 #ifndef OSGANIMATION_SKELETON
16 #define OSGANIMATION_SKELETON 1
17 
18 #include <osgAnimation/Export>
19 #include <osg/MatrixTransform>
20 #include <osg/Callback>
21 
22 namespace osgAnimation
23 {
24 
26  {
27  public:
29 
31  {
32  public:
36  virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
37  bool needToValidate() const;
38  protected:
40  };
41 
42  Skeleton();
43  Skeleton(const Skeleton&, const osg::CopyOp&);
44  void setDefaultUpdateCallback();
45 
46  };
47 
48 }
49 
50 #endif
#define OSGANIMATION_EXPORT
Definition: Export.h:40
#define META_Node(library, name)
Definition: Node.h:59
#define META_Object(library, name)
Definition: Object.h:42
Definition: Node.h:71