14 #ifndef OSG_SHADEMODEL
15 #define OSG_SHADEMODEL 1
18 #include <osg/StateAttribute>
22 #ifndef OSG_GL_FIXED_FUNCTION_AVAILABLE
23 #define GL_FLAT 0x1D00
24 #define GL_SMOOTH 0x1D01
65 virtual void apply(
State& state)
const;
virtual int compare(const StateAttribute &sa) const
#define COMPARE_StateAttribute_Types(TYPE, rhs_attribute)
#define META_StateAttribute(library, name, type)
#define COMPARE_StateAttribute_Parameter(parameter)
ShadeModel(const ShadeModel &sm, const CopyOp ©op=CopyOp::SHALLOW_COPY)