14 #ifndef OSG_POLYGONOFFSET
15 #define OSG_POLYGONOFFSET 1
17 #include <osg/StateAttribute>
19 #ifndef GL_POLYGON_OFFSET_LINE
20 #define GL_POLYGON_OFFSET_LINE 0x2A02
21 #define GL_POLYGON_OFFSET_POINT 0x2A01
59 usage.
usesMode(GL_POLYGON_OFFSET_FILL);
60 #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
67 inline void setFactor(
float factor) { _factor = factor; }
70 inline void setUnits(
float units) { _units = units; }
71 inline float getUnits()
const {
return _units; }
73 virtual void apply(
State& state)
const;
76 static void setFactorMultiplier(
float multiplier);
77 static float getFactorMultiplier();
79 static void setUnitsMultiplier(
float multiplier);
80 static float getUnitsMultiplier();
82 static bool areFactorAndUnitsMultipliersSet();
86 static void setFactorAndUnitsMultipliersUsingBestGuessForDriver();
#define COMPARE_StateAttribute_Types(TYPE, rhs_attribute)
virtual int compare(const StateAttribute &sa) const
virtual bool getModeUsage(StateAttribute::ModeUsage &usage) const
void setFactor(float factor)
virtual void usesMode(GLMode mode)=0
#define GL_POLYGON_OFFSET_LINE
void setUnits(float units)
#define META_StateAttribute(library, name, type)
#define GL_POLYGON_OFFSET_POINT
PolygonOffset(const PolygonOffset &po, const CopyOp ©op=CopyOp::SHALLOW_COPY)
#define COMPARE_StateAttribute_Parameter(parameter)