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22 #define OSG_GLDEFINES 1
24 #include <osg/Referenced>
31 #if (defined(GL_VERSION_ES_CM_1_0) && GL_VERSION_ES_CM_1_0 > 0) || \
32 (defined(GL_VERSION_ES_CM_1_1) && GL_VERSION_ES_CM_1_1 > 0)
34 #define OPENGLES_1_1_FOUND 1
37 #ifndef GL_SAMPLER_2D_ARRAY_EXT
38 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
39 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
40 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
41 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
44 #if !defined(GL_VERSION_2_0)
48 #if !defined(GL_VERSION_2_0)
49 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
50 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
53 #if !defined(GL_VERSION_2_0) && !defined(GL_ES_VERSION_2_0)
54 #define GL_VERSION_2_0 1
55 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
56 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
57 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
58 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
59 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
60 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
61 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
62 #define GL_STENCIL_BACK_FUNC 0x8800
63 #define GL_STENCIL_BACK_FAIL 0x8801
64 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
65 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
66 #define GL_MAX_DRAW_BUFFERS 0x8824
67 #define GL_DRAW_BUFFER0 0x8825
68 #define GL_DRAW_BUFFER1 0x8826
69 #define GL_DRAW_BUFFER2 0x8827
70 #define GL_DRAW_BUFFER3 0x8828
71 #define GL_DRAW_BUFFER4 0x8829
72 #define GL_DRAW_BUFFER5 0x882A
73 #define GL_DRAW_BUFFER6 0x882B
74 #define GL_DRAW_BUFFER7 0x882C
75 #define GL_DRAW_BUFFER8 0x882D
76 #define GL_DRAW_BUFFER9 0x882E
77 #define GL_DRAW_BUFFER10 0x882F
78 #define GL_DRAW_BUFFER11 0x8830
79 #define GL_DRAW_BUFFER12 0x8831
80 #define GL_DRAW_BUFFER13 0x8832
81 #define GL_DRAW_BUFFER14 0x8833
82 #define GL_DRAW_BUFFER15 0x8834
83 #define GL_BLEND_EQUATION_ALPHA 0x883D
84 #define GL_POINT_SPRITE 0x8861
85 #define GL_COORD_REPLACE 0x8862
86 #define GL_MAX_VERTEX_ATTRIBS 0x8869
87 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
88 #define GL_MAX_TEXTURE_COORDS 0x8871
89 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
90 #define GL_FRAGMENT_SHADER 0x8B30
91 #define GL_VERTEX_SHADER 0x8B31
92 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
93 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
94 #define GL_MAX_VARYING_FLOATS 0x8B4B
95 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
96 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
97 #define GL_SHADER_TYPE 0x8B4F
98 #define GL_FLOAT_VEC2 0x8B50
99 #define GL_FLOAT_VEC3 0x8B51
100 #define GL_FLOAT_VEC4 0x8B52
101 #define GL_INT_VEC2 0x8B53
102 #define GL_INT_VEC3 0x8B54
103 #define GL_INT_VEC4 0x8B55
104 #define GL_BOOL 0x8B56
105 #define GL_BOOL_VEC2 0x8B57
106 #define GL_BOOL_VEC3 0x8B58
107 #define GL_BOOL_VEC4 0x8B59
108 #define GL_FLOAT_MAT2 0x8B5A
109 #define GL_FLOAT_MAT3 0x8B5B
110 #define GL_FLOAT_MAT4 0x8B5C
111 #define GL_DELETE_STATUS 0x8B80
112 #define GL_COMPILE_STATUS 0x8B81
113 #define GL_LINK_STATUS 0x8B82
114 #define GL_VALIDATE_STATUS 0x8B83
115 #define GL_INFO_LOG_LENGTH 0x8B84
116 #define GL_ATTACHED_SHADERS 0x8B85
117 #define GL_ACTIVE_UNIFORMS 0x8B86
118 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
119 #define GL_SHADER_SOURCE_LENGTH 0x8B88
120 #define GL_ACTIVE_ATTRIBUTES 0x8B89
121 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
122 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
123 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
124 #define GL_CURRENT_PROGRAM 0x8B8D
125 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
126 #define GL_LOWER_LEFT 0x8CA1
127 #define GL_UPPER_LEFT 0x8CA2
128 #define GL_STENCIL_BACK_REF 0x8CA3
129 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
130 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
132 #define GL_SAMPLER_2D 0x8B5E
133 #define GL_SAMPLER_CUBE 0x8B60
136 #if !defined(GL_SAMPLER_1D)
137 #define GL_SAMPLER_1D 0x8B5D
139 #if !defined(GL_SAMPLER_3D)
140 #define GL_SAMPLER_3D 0x8B5F
143 #if !defined(GL_SAMPLER_1D_SHADOW)
144 #define GL_SAMPLER_1D_SHADOW 0x8B61
145 #define GL_SAMPLER_2D_SHADOW 0x8B62
148 #ifndef GL_VERSION_2_1
149 #define GL_VERSION_2_1 1
150 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
151 #define GL_PIXEL_PACK_BUFFER 0x88EB
152 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
153 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
154 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
155 #define GL_FLOAT_MAT2x3 0x8B65
156 #define GL_FLOAT_MAT2x4 0x8B66
157 #define GL_FLOAT_MAT3x2 0x8B67
158 #define GL_FLOAT_MAT3x4 0x8B68
159 #define GL_FLOAT_MAT4x2 0x8B69
160 #define GL_FLOAT_MAT4x3 0x8B6A
161 #define GL_SRGB 0x8C40
162 #define GL_SRGB8 0x8C41
163 #define GL_SRGB_ALPHA 0x8C42
164 #define GL_SRGB8_ALPHA8 0x8C43
165 #define GL_SLUMINANCE_ALPHA 0x8C44
166 #define GL_SLUMINANCE8_ALPHA8 0x8C45
167 #define GL_SLUMINANCE 0x8C46
168 #define GL_SLUMINANCE8 0x8C47
169 #define GL_COMPRESSED_SRGB 0x8C48
170 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
171 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
172 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
175 #ifndef GL_ARB_framebuffer_sRGB
176 #define GL_FRAMEBUFFER_SRGB 0x8DB9
179 #ifndef GL_EXT_geometry_shader4
180 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
181 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
182 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
183 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
184 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
185 #define GL_LINES_ADJACENCY_EXT 0x000A
186 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
187 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
188 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
191 #ifndef GL_VERSION_3_0
192 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
195 #ifndef GL_VERSION_3_2
196 #define GL_GEOMETRY_SHADER 0x8DD9
197 #define GL_GEOMETRY_VERTICES_OUT 0x8916
198 #define GL_GEOMETRY_INPUT_TYPE 0x8917
199 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
200 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
201 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS 0x8DDD
202 #define GL_MAX_VERTEX_VARYING_COMPONENTS 0x8DDE
203 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
204 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
205 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
206 #define GL_LINES_ADJACENCY 0x000A
207 #define GL_LINE_STRIP_ADJACENCY 0x000B
208 #define GL_TRIANGLES_ADJACENCY 0x000C
209 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
210 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
211 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT 0x8DA9
212 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
213 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
214 #define GL_PROGRAM_POINT_SIZE 0x8642
218 #ifndef GL_ARB_tessellation_shader
219 #define GL_PATCHES 0x000E
220 #define GL_PATCH_VERTICES 0x8E72
221 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
222 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
223 #define GL_MAX_PATCH_VERTICES 0x8E7D
224 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
225 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
226 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
227 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
228 #define GL_MAX_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
229 #define GL_MAX_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
230 #define GL_MAX_MAX_TESS_PATCH_COMPONENTS 0x8E84
231 #define GL_MAX_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
232 #define GL_MAX_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
233 #define GL_MAX_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
234 #define GL_MAX_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
235 #define GL_MAX_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
236 #define GL_MAX_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
237 #define GL_MAX_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
238 #define GL_MAX_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
239 #define GL_TESS_EVALUATION_SHADER 0x8E87
240 #define GL_TESS_CONTROL_SHADER 0x8E88
241 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
242 #define GL_TESS_GEN_MODE 0x8E76
243 #define GL_TESS_GEN_SPACING 0x8E77
244 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
245 #define GL_TESS_GEN_POINT_MODE 0x8E79
246 #define GL_ISOLINES 0x8E7A
247 #define GL_FRACTIONAL_ODD 0x8E7B
248 #define GL_FRACTIONAL_EVEN 0x8E7C
249 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
250 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
254 #ifndef GL_EXT_gpu_shader4
255 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
256 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
257 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
258 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
259 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
260 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
261 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
262 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
263 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
264 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
265 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
266 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
267 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
268 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
269 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
270 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
271 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
272 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
273 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
274 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
275 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
276 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
277 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
278 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
279 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
280 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
281 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
285 #ifndef GL_ARB_uniform_buffer_object
286 #define GL_UNIFORM_BUFFER 0x8A11
287 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
288 #define GL_UNIFORM_BUFFER_START 0x8A29
289 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
290 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
291 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
292 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
293 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
294 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
295 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
296 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
297 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
298 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
299 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
300 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
301 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
302 #define GL_UNIFORM_TYPE 0x8A37
303 #define GL_UNIFORM_SIZE 0x8A38
304 #define GL_UNIFORM_NAME_LENGTH 0x8A39
305 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
306 #define GL_UNIFORM_OFFSET 0x8A3B
307 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
308 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
309 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
310 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
311 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
312 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
313 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
314 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
315 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
316 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
317 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
318 #define GL_INVALID_INDEX 0xFFFFFFFFu
322 #ifndef GL_ARB_get_program_binary
323 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
324 #define GL_PROGRAM_BINARY_LENGTH 0x8741
325 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
326 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
330 #ifndef GL_ARB_gpu_shader_fp64
331 #define GL_DOUBLE_VEC2 0x8FFC
332 #define GL_DOUBLE_VEC3 0x8FFD
333 #define GL_DOUBLE_VEC4 0x8FFE
334 #define GL_DOUBLE_MAT2 0x8F46
335 #define GL_DOUBLE_MAT3 0x8F47
336 #define GL_DOUBLE_MAT4 0x8F48
337 #define GL_DOUBLE_MAT2x3 0x8F49
338 #define GL_DOUBLE_MAT2x4 0x8F4A
339 #define GL_DOUBLE_MAT3x2 0x8F4B
340 #define GL_DOUBLE_MAT3x4 0x8F4C
341 #define GL_DOUBLE_MAT4x2 0x8F4D
342 #define GL_DOUBLE_MAT4x3 0x8F4E
346 #ifndef GL_ARB_texture_multisample
347 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
348 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
349 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
350 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
351 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
352 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
356 #ifndef GL_ARB_shader_image_load_store
357 #define GL_IMAGE_1D 0x904C
358 #define GL_IMAGE_2D 0x904D
359 #define GL_IMAGE_3D 0x904E
360 #define GL_IMAGE_2D_RECT 0x904F
361 #define GL_IMAGE_CUBE 0x9050
362 #define GL_IMAGE_BUFFER 0x9051
363 #define GL_IMAGE_1D_ARRAY 0x9052
364 #define GL_IMAGE_2D_ARRAY 0x9053
365 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
366 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
367 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
368 #define GL_INT_IMAGE_1D 0x9057
369 #define GL_INT_IMAGE_2D 0x9058
370 #define GL_INT_IMAGE_3D 0x9059
371 #define GL_INT_IMAGE_2D_RECT 0x905A
372 #define GL_INT_IMAGE_CUBE 0x905B
373 #define GL_INT_IMAGE_BUFFER 0x905C
374 #define GL_INT_IMAGE_1D_ARRAY 0x905D
375 #define GL_INT_IMAGE_2D_ARRAY 0x905E
376 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
377 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
378 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
379 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
380 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
381 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
382 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
383 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
384 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
385 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
386 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
387 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
388 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
389 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
392 #ifndef GL_VERSION_3_1
393 #define GL_SAMPLER_2D_RECT 0x8B63
394 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
395 #define GL_SAMPLER_BUFFER 0x8DC2
396 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
397 #define GL_INT_SAMPLER_BUFFER 0x8DD0
398 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
399 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
400 #define GL_TEXTURE_BUFFER 0x8C2A
401 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
402 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
403 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
404 #define GL_TEXTURE_RECTANGLE 0x84F5
405 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
406 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
407 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
408 #define GL_RGB_SNORM 0x8F92
409 #define GL_RGBA_SNORM 0x8F93
410 #define GL_R8_SNORM 0x8F94
411 #define GL_RG8_SNORM 0x8F95
412 #define GL_RGB8_SNORM 0x8F96
413 #define GL_RGBA8_SNORM 0x8F97
414 #define GL_R16_SNORM 0x8F98
415 #define GL_RG16_SNORM 0x8F99
416 #define GL_RGB16_SNORM 0x8F9A
417 #define GL_RGBA16_SNORM 0x8F9B
418 #define GL_SIGNED_NORMALIZED 0x8F9C
419 #define GL_PRIMITIVE_RESTART 0x8F9D
420 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
424 #define GL_RED_SNORM 0x8F90
427 #define GL_RG_SNORM 0x8F91
431 #ifndef GL_VERSION_4_0
432 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
433 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
434 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
435 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
439 #ifndef GL_ARB_shader_atomic_counters
440 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
441 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
442 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
443 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
444 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
445 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
446 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
447 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
448 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
449 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
450 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
451 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
452 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
453 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
454 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
455 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
456 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
457 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
458 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
459 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
460 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
461 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
462 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
463 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
464 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
465 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
466 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
467 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
468 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
472 #ifndef GL_ARB_compute_shader
473 #define GL_COMPUTE_SHADER 0x91B9
474 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
475 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
476 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
477 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
478 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
479 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
480 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
481 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
482 #define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB
483 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
484 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
485 #define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267
486 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
487 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
488 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
489 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
490 #define GL_COMPUTE_SHADER_BIT 0x00000020
493 #ifndef GL_ARB_clip_control
494 #define GL_LOWER_LEFT 0x8CA1
495 #define GL_UPPER_LEFT 0x8CA2
496 #define GL_CLIP_ORIGIN 0x935C
497 #define GL_CLIP_DEPTH_MODE 0x935D
498 #define GL_NEGATIVE_ONE_TO_ONE 0x935E
499 #define GL_ZERO_TO_ONE 0x935F
502 #ifndef GL_ARB_depth_clamp
503 #define GL_DEPTH_CLAMP 0x864F
506 #ifndef GL_ARB_provoking_vertex
507 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
508 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
509 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
510 #define GL_PROVOKING_VERTEX 0x8E4F
513 #ifndef GL_ARB_seamless_cube_map
514 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
517 #ifndef GL_VERSION_4_3
518 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
519 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
520 #define GL_SHADER_STORAGE_BUFFER 0x90D2
521 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
522 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
523 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
524 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
525 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
526 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
527 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
528 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
529 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
530 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
531 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
532 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
533 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
536 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
537 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
538 #define GL_UNIFORM_BARRIER_BIT 0x00000004
539 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
540 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
541 #define GL_COMMAND_BARRIER_BIT 0x00000040
542 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
543 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
544 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
545 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
546 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
547 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
549 #define GL_MAP_READ_BIT 0x0001
550 #define GL_MAP_WRITE_BIT 0x0002
551 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
552 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
553 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
554 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
558 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
559 #define GL_OBJECT_TYPE 0x9112
560 #define GL_SYNC_CONDITION 0x9113
561 #define GL_SYNC_STATUS 0x9114
562 #define GL_SYNC_FLAGS 0x9115
563 #define GL_SYNC_FENCE 0x9116
564 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
565 #define GL_UNSIGNALED 0x9118
566 #define GL_SIGNALED 0x9119
567 #define GL_ALREADY_SIGNALED 0x911A
568 #define GL_TIMEOUT_EXPIRED 0x911B
569 #define GL_CONDITION_SATISFIED 0x911C
570 #define GL_WAIT_FAILED 0x911D
571 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
572 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
575 #ifndef GL_TEXTURE_2D_ARRAY_EXT
576 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
577 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
578 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
579 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
580 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
581 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
582 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
583 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
584 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
587 #ifndef GL_MAX_3D_TEXTURE_SIZE
588 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
591 #ifndef GL_INTERLEAVED_ATTRIBS
592 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
595 #ifndef GL_SEPARATE_ATTRIBS
596 #define GL_SEPARATE_ATTRIBS 0x8C8D
599 #ifndef GL_RASTERIZER_DISCARD
600 #define GL_RASTERIZER_DISCARD 0x8C89
603 #ifndef GL_ALPHA_TEST
604 #define GL_ALPHA_TEST 0x0BC0
609 #ifndef GL_VERSION_3_2
616 #if !defined(GL_VERSION_1_5) && !defined(GL_ARB_vertex_buffer_object) \
617 && !defined(GL_ES_VERSION_2_0) && !defined(OPENGLES_1_1_FOUND)
628 #elif defined(__ia64__) || defined(__x86_64__) || defined(__ANDROID__)