15 #define OSG_CULLFACE 1
18 #include <osg/StateAttribute>
31 FRONT_AND_BACK = GL_FRONT_AND_BACK
67 virtual void apply(
State& state)
const;
virtual int compare(const StateAttribute &sa) const
#define COMPARE_StateAttribute_Types(TYPE, rhs_attribute)
virtual void usesMode(GLMode mode)=0
#define META_StateAttribute(library, name, type)
#define COMPARE_StateAttribute_Parameter(parameter)
CullFace(const CullFace &cf, const CopyOp ©op=CopyOp::SHALLOW_COPY)
virtual bool getModeUsage(StateAttribute::ModeUsage &usage) const