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    OpenMesh
    
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Adaptive Composite Subdivision framework. More...
#include <OpenMesh/Tools/Subdivider/Adaptive/Composite/CompositeTraits.hh>


Classes | |
| struct | EdgeT | 
| struct | FaceT | 
| struct | State | 
| Storage type for intermediate states and the final flag of a mesh entity.  More... | |
| struct | VertexT | 
Public Types | |
| enum | { FaceAttributes = OpenMesh::Attributes::Normal } | 
| enum | { VertexAttributes = OpenMesh::Attributes::Normal } | 
| enum | { HalfedgeAttributes = OpenMesh::Attributes::PrevHalfedge } | 
| typedef int | state_t | 
| External representation for intermediate state.  | |
| typedef bool | final_t | 
| External representation for final flag.  | |
  Public Types inherited from OpenMesh::DefaultTraits | |
| enum | { VertexAttributes = 0 } | 
| enum | { HalfedgeAttributes = Attributes::PrevHalfedge } | 
| enum | { EdgeAttributes = 0 } | 
| enum | { FaceAttributes = 0 } | 
| typedef Vec3f | Point | 
| The default coordinate type is OpenMesh::Vec3f.  | |
| typedef Vec3f | Normal | 
| The default normal type is OpenMesh::Vec3f.  | |
| typedef float | TexCoord1D | 
| The default 1D texture coordinate type is float.  | |
| typedef Vec2f | TexCoord2D | 
| The default 2D texture coordinate type is OpenMesh::Vec2f.  | |
| typedef Vec3f | TexCoord3D | 
| The default 3D texture coordinate type is OpenMesh::Vec3f.  | |
| typedef int | TextureIndex | 
| The default texture index type.  | |
| typedef Vec3uc | Color | 
| The default color type is OpenMesh::Vec3uc.  | |
Adaptive Composite Subdivision framework.
Mesh traits for adaptive composite subdivision