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OpenMesh
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Version of Default Traits that uses double precision for points and normals as well as floating point vectors for colors. More...
#include <OpenMesh/Mesh/Traits.hh>


Public Types | |
| typedef OpenMesh::Vec3d | Point |
| Use double precision points. | |
| typedef OpenMesh::Vec3d | Normal |
| Use double precision Normals. | |
| typedef OpenMesh::Vec4f | Color |
| Use RGBA Color. | |
Public Types inherited from OpenMesh::DefaultTraits | |
| enum | { VertexAttributes = 0 } |
| enum | { HalfedgeAttributes = Attributes::PrevHalfedge } |
| enum | { EdgeAttributes = 0 } |
| enum | { FaceAttributes = 0 } |
| typedef Vec3f | Point |
| The default coordinate type is OpenMesh::Vec3f. | |
| typedef Vec3f | Normal |
| The default normal type is OpenMesh::Vec3f. | |
| typedef float | TexCoord1D |
| The default 1D texture coordinate type is float. | |
| typedef Vec2f | TexCoord2D |
| The default 2D texture coordinate type is OpenMesh::Vec2f. | |
| typedef Vec3f | TexCoord3D |
| The default 3D texture coordinate type is OpenMesh::Vec3f. | |
| typedef int | TextureIndex |
| The default texture index type. | |
| typedef Vec3uc | Color |
| The default color type is OpenMesh::Vec3uc. | |
Version of Default Traits that uses double precision for points and normals as well as floating point vectors for colors.