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    Open CASCADE Technology 7.8.2.dev
    
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Material definition for OBJ file format. More...
#include <RWObj_Material.hxx>
Public Member Functions | |
| RWObj_Material () | |
Data Fields | |
| TCollection_AsciiString | Name | 
| material name (identifier) as defined in MTL file   | |
| TCollection_AsciiString | DiffuseTexture | 
| path to the texture image file defining diffuse color   | |
| TCollection_AsciiString | SpecularTexture | 
| path to the texture image file defining specular color   | |
| TCollection_AsciiString | BumpTexture | 
| path to the texture image file defining normal map   | |
| Quantity_Color | AmbientColor | 
| Quantity_Color | DiffuseColor | 
| Quantity_Color | SpecularColor | 
| Standard_ShortReal | Shininess | 
| Standard_ShortReal | Transparency | 
Material definition for OBJ file format.
      
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  inline | 
| Quantity_Color RWObj_Material::AmbientColor | 
| TCollection_AsciiString RWObj_Material::BumpTexture | 
path to the texture image file defining normal map
| Quantity_Color RWObj_Material::DiffuseColor | 
| TCollection_AsciiString RWObj_Material::DiffuseTexture | 
path to the texture image file defining diffuse color
| TCollection_AsciiString RWObj_Material::Name | 
material name (identifier) as defined in MTL file
| Standard_ShortReal RWObj_Material::Shininess | 
| Quantity_Color RWObj_Material::SpecularColor | 
| TCollection_AsciiString RWObj_Material::SpecularTexture | 
path to the texture image file defining specular color
| Standard_ShortReal RWObj_Material::Transparency |