Draco compression parameters.  
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#include <RWGltf_DracoParameters.hxx>
Draco compression parameters. 
 
◆ RWGltf_DracoParameters()
  
  
      
        
          | RWGltf_DracoParameters::RWGltf_DracoParameters  | 
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◆ CompressionLevel
      
        
          | int RWGltf_DracoParameters::CompressionLevel | 
        
      
 
Draco compression level [0-10] (7 by default) 
 
 
◆ DracoCompression
      
        
          | bool RWGltf_DracoParameters::DracoCompression | 
        
      
 
flag to use Draco compression (FALSE by default). If it is TRUE, compression is used 
 
 
◆ QuantizeColorBits
      
        
          | int RWGltf_DracoParameters::QuantizeColorBits | 
        
      
 
quantization bits for color attributes (8 by default) 
 
 
◆ QuantizeGenericBits
      
        
          | int RWGltf_DracoParameters::QuantizeGenericBits | 
        
      
 
quantization bits for skinning and custom attributes (12 by default) 
 
 
◆ QuantizeNormalBits
      
        
          | int RWGltf_DracoParameters::QuantizeNormalBits | 
        
      
 
quantization bits for normal attribute (10 by default) 
 
 
◆ QuantizePositionBits
      
        
          | int RWGltf_DracoParameters::QuantizePositionBits | 
        
      
 
quantization bits for position attribute (14 by default) 
 
 
◆ QuantizeTexcoordBits
      
        
          | int RWGltf_DracoParameters::QuantizeTexcoordBits | 
        
      
 
quantization bits for texture coordinate attribute (12 by default) 
 
 
◆ UnifiedQuantization
      
        
          | bool RWGltf_DracoParameters::UnifiedQuantization | 
        
      
 
quantize positions of all primitives using the same quantization grid (FALSE by default) 
 
 
The documentation for this struct was generated from the following file: