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    Open CASCADE Technology 7.8.2.dev
    
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Digital input XR action data. More...
#include <Aspect_XRDigitalActionData.hxx>
Public Member Functions | |
| Aspect_XRDigitalActionData () | |
| Empty constructor.   | |
Data Fields | |
| uint64_t | ActiveOrigin | 
| The origin that caused this action's current state.   | |
| float | UpdateTime | 
| Time relative to now when this event happened. Will be negative to indicate a past time.   | |
| bool | IsActive | 
| whether or not this action is currently available to be bound in the active action set   | |
| bool | IsPressed | 
| Aspect_InputActionType_Digital state - The current state of this action; will be true if currently pressed.   | |
| bool | IsChanged | 
| Aspect_InputActionType_Digital state - this is true if the state has changed since the last frame.   | |
Digital input XR action data.
      
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  inline | 
Empty constructor.
| uint64_t Aspect_XRDigitalActionData::ActiveOrigin | 
The origin that caused this action's current state.
| bool Aspect_XRDigitalActionData::IsActive | 
whether or not this action is currently available to be bound in the active action set
| bool Aspect_XRDigitalActionData::IsChanged | 
Aspect_InputActionType_Digital state - this is true if the state has changed since the last frame.
| bool Aspect_XRDigitalActionData::IsPressed | 
Aspect_InputActionType_Digital state - The current state of this action; will be true if currently pressed.
| float Aspect_XRDigitalActionData::UpdateTime | 
Time relative to now when this event happened. Will be negative to indicate a past time.