| 
    Open CASCADE Technology 7.8.2.dev
    
   | 
 
specifies a PerspectiveCamera node of VRML specifying properties of cameras. A perspective camera defines a perspective projection from a viewpoint. The viewing volume for a perspective camera is a truncated right pyramid. More...
#include <Vrml_PerspectiveCamera.hxx>
Public Member Functions | |
| Vrml_PerspectiveCamera () | |
| Vrml_PerspectiveCamera (const gp_Vec &aPosition, const Vrml_SFRotation &aOrientation, const Standard_Real aFocalDistance, const Standard_Real aHeightAngle) | |
| void | SetPosition (const gp_Vec &aPosition) | 
| gp_Vec | Position () const | 
| void | SetOrientation (const Vrml_SFRotation &aOrientation) | 
| Vrml_SFRotation | Orientation () const | 
| void | SetFocalDistance (const Standard_Real aFocalDistance) | 
| Standard_Real | FocalDistance () const | 
| void | SetAngle (const Standard_Real aHeightAngle) | 
| Standard_Real | Angle () const | 
| Standard_OStream & | Print (Standard_OStream &anOStream) const | 
specifies a PerspectiveCamera node of VRML specifying properties of cameras. A perspective camera defines a perspective projection from a viewpoint. The viewing volume for a perspective camera is a truncated right pyramid.
| Vrml_PerspectiveCamera::Vrml_PerspectiveCamera | ( | ) | 
| Vrml_PerspectiveCamera::Vrml_PerspectiveCamera | ( | const gp_Vec & | aPosition, | 
| const Vrml_SFRotation & | aOrientation, | ||
| const Standard_Real | aFocalDistance, | ||
| const Standard_Real | aHeightAngle | ||
| ) | 
| Standard_Real Vrml_PerspectiveCamera::Angle | ( | ) | const | 
| Standard_Real Vrml_PerspectiveCamera::FocalDistance | ( | ) | const | 
| Vrml_SFRotation Vrml_PerspectiveCamera::Orientation | ( | ) | const | 
| gp_Vec Vrml_PerspectiveCamera::Position | ( | ) | const | 
| Standard_OStream & Vrml_PerspectiveCamera::Print | ( | Standard_OStream & | anOStream | ) | const | 
| void Vrml_PerspectiveCamera::SetAngle | ( | const Standard_Real | aHeightAngle | ) | 
| void Vrml_PerspectiveCamera::SetFocalDistance | ( | const Standard_Real | aFocalDistance | ) | 
| void Vrml_PerspectiveCamera::SetOrientation | ( | const Vrml_SFRotation & | aOrientation | ) |