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    Open CASCADE Technology 7.8.2.dev
    
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A framework to define selection of triangles in a view. This comes into play in the detection of meshing and triangulation in surfaces. In some cases this class can raise Standard_ConstructionError and Standard_OutOfRange exceptions. For more details see Select3D_SensitivePoly. More...
#include <Select3D_SensitiveTriangle.hxx>

Public Member Functions | |
| Select3D_SensitiveTriangle (const Handle< SelectMgr_EntityOwner > &theOwnerId, const gp_Pnt &thePnt0, const gp_Pnt &thePnt1, const gp_Pnt &thePnt2, const Select3D_TypeOfSensitivity theType=Select3D_TOS_INTERIOR) | |
| Constructs a sensitive triangle object defined by the owner theOwnerId, the points P1, P2, P3, and the type of sensitivity Sensitivity.   | |
| virtual Standard_Boolean | Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override | 
| Checks whether the triangle overlaps current selecting volume.   | |
| void | Points3D (gp_Pnt &thePnt0, gp_Pnt &thePnt1, gp_Pnt &thePnt2) const | 
| Returns the 3D points P1, P2, P3 used at the time of construction.   | |
| gp_Pnt | Center3D () const | 
| Returns the center point of the sensitive triangle created at construction time.   | |
| virtual Handle< Select3D_SensitiveEntity > | GetConnected () override | 
| Returns the copy of this.   | |
| virtual Select3D_BndBox3d | BoundingBox () override | 
| Returns bounding box of the triangle. If location transformation is set, it will be applied.   | |
| virtual Standard_Boolean | ToBuildBVH () const override | 
| Returns TRUE if BVH tree is in invalidated state.   | |
| virtual Standard_Integer | NbSubElements () const override | 
| Returns the amount of points.   | |
| virtual gp_Pnt | CenterOfGeometry () const override | 
| Returns center of a sensitive with transformation applied.   | |
| virtual void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const override | 
| Dumps the content of me into the stream.   | |
  Public Member Functions inherited from Select3D_SensitiveEntity | |
| const Handle< SelectMgr_EntityOwner > & | OwnerId () const | 
| Returns pointer to owner of the entity.   | |
| virtual void | Set (const Handle< SelectMgr_EntityOwner > &theOwnerId) | 
| Sets owner of the entity.   | |
| Standard_Integer | SensitivityFactor () const | 
| allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities.   | |
| void | SetSensitivityFactor (const Standard_Integer theNewSens) | 
| Allows to manage sensitivity of a particular sensitive entity.   | |
| virtual void | BVH () | 
| Builds BVH tree for a sensitive if needed.   | |
| virtual void | Clear () | 
| Clears up all resources and memory.   | |
| virtual Standard_Boolean | HasInitLocation () const | 
| Returns true if the shape corresponding to the entity has init location.   | |
| virtual gp_GTrsf | InvInitLocation () const | 
| Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix.   | |
| const Handle< Graphic3d_TransformPers > & | TransformPersistence () const | 
| Return transformation persistence.   | |
| virtual void | SetTransformPersistence (const Handle< Graphic3d_TransformPers > &theTrsfPers) | 
| Set transformation persistence.   | |
  Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor.   | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing.   | |
| Standard_Transient & | operator= (const Standard_Transient &) | 
| Assignment operator, needed to avoid copying reference counter.   | |
| virtual | ~Standard_Transient () | 
| Destructor must be virtual.   | |
| virtual const opencascade::handle< Standard_Type > & | DynamicType () const | 
| Returns a type descriptor about this object.   | |
| Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const | 
| Returns a true value if this is an instance of Type.   | |
| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const | 
| Returns a true value if this is an instance of TypeName.   | |
| Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const | 
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.   | |
| Standard_Boolean | IsKind (const Standard_CString theTypeName) const | 
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.   | |
| Standard_Transient * | This () const | 
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.   | |
| Standard_Integer | GetRefCount () const noexcept | 
| Get the reference counter of this object.   | |
| void | IncrementRefCounter () noexcept | 
| Increments the reference counter of this object.   | |
| Standard_Integer | DecrementRefCounter () noexcept | 
| Decrements the reference counter of this object; returns the decremented value.   | |
| virtual void | Delete () const | 
| Memory deallocator for transient classes.   | |
Additional Inherited Members | |
  Public Types inherited from Standard_Transient | |
| typedef void | base_type | 
| Returns a type descriptor about this object.   | |
  Static Public Member Functions inherited from Standard_Transient | |
| static constexpr const char * | get_type_name () | 
| Returns a type descriptor about this object.   | |
| static const opencascade::handle< Standard_Type > & | get_type_descriptor () | 
| Returns type descriptor of Standard_Transient class.   | |
  Protected Member Functions inherited from Select3D_SensitiveEntity | |
| Select3D_SensitiveEntity (const Handle< SelectMgr_EntityOwner > &theOwnerId) | |
  Protected Attributes inherited from Select3D_SensitiveEntity | |
| Handle< SelectMgr_EntityOwner > | myOwnerId | 
| Handle< Graphic3d_TransformPers > | myTrsfPers | 
| Standard_Integer | mySFactor | 
A framework to define selection of triangles in a view. This comes into play in the detection of meshing and triangulation in surfaces. In some cases this class can raise Standard_ConstructionError and Standard_OutOfRange exceptions. For more details see Select3D_SensitivePoly.
| Select3D_SensitiveTriangle::Select3D_SensitiveTriangle | ( | const Handle< SelectMgr_EntityOwner > & | theOwnerId, | 
| const gp_Pnt & | thePnt0, | ||
| const gp_Pnt & | thePnt1, | ||
| const gp_Pnt & | thePnt2, | ||
| const Select3D_TypeOfSensitivity | theType = Select3D_TOS_INTERIOR  | 
        ||
| ) | 
Constructs a sensitive triangle object defined by the owner theOwnerId, the points P1, P2, P3, and the type of sensitivity Sensitivity.
      
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  overridevirtual | 
Returns bounding box of the triangle. If location transformation is set, it will be applied.
Implements Select3D_SensitiveEntity.
      
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  inline | 
Returns the center point of the sensitive triangle created at construction time.
Returns center of a sensitive with transformation applied.
Implements Select3D_SensitiveEntity.
      
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  overridevirtual | 
Dumps the content of me into the stream.
Reimplemented from Select3D_SensitiveEntity.
      
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  overridevirtual | 
Returns the copy of this.
Reimplemented from Select3D_SensitiveEntity.
      
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  overridevirtual | 
Checks whether the triangle overlaps current selecting volume.
Implements Select3D_SensitiveEntity.
      
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  inlineoverridevirtual | 
Returns the amount of points.
Implements Select3D_SensitiveEntity.
      
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  inline | 
Returns the 3D points P1, P2, P3 used at the time of construction.
      
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  inlineoverridevirtual | 
Returns TRUE if BVH tree is in invalidated state.
Reimplemented from Select3D_SensitiveEntity.