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    Open CASCADE Technology 7.8.2.dev
    
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Auxiliary class to iterate through triangulated faces. More...
#include <RWMesh_FaceIterator.hxx>
Public Member Functions | |
| RWMesh_FaceIterator (const TDF_Label &theLabel, const TopLoc_Location &theLocation, const Standard_Boolean theToMapColors=false, const XCAFPrs_Style &theStyle=XCAFPrs_Style()) | |
| Main constructor.   | |
| RWMesh_FaceIterator (const TopoDS_Shape &theShape, const XCAFPrs_Style &theStyle=XCAFPrs_Style()) | |
| Auxiliary constructor.   | |
| const TopoDS_Shape & | ExploredShape () const | 
| Return explored shape.   | |
| bool | More () const | 
| Return true if iterator points to the valid triangulation.   | |
| void | Next () | 
| Find next value.   | |
| const TopoDS_Face & | Face () const | 
| Return current face.   | |
| const Handle< Poly_Triangulation > & | Triangulation () const | 
| Return current face triangulation.   | |
| bool | IsEmptyMesh () const | 
| Return true if mesh data is defined.   | |
| const XCAFPrs_Style & | FaceStyle () const | 
| Return face material.   | |
| bool | HasFaceColor () const | 
| Return TRUE if face color is set.   | |
| const Quantity_ColorRGBA & | FaceColor () const | 
| Return face color.   | |
| Standard_Integer | NbTriangles () const | 
| Return number of elements of specific type for the current face.   | |
| Standard_Integer | ElemLower () const | 
| Lower element index in current triangulation.   | |
| Standard_Integer | ElemUpper () const | 
| Upper element index in current triangulation.   | |
| Poly_Triangle | TriangleOriented (Standard_Integer theElemIndex) const | 
| Return triangle with specified index with applied Face orientation.   | |
| bool | HasNormals () const | 
| Return true if triangulation has defined normals.   | |
| bool | HasTexCoords () const | 
| Return true if triangulation has defined normals.   | |
| gp_Dir | NormalTransformed (Standard_Integer theNode) const | 
| Return normal at specified node index with face transformation applied and face orientation applied.   | |
| Standard_Integer | NbNodes () const | 
| Return number of nodes for the current face.   | |
| Standard_Integer | NodeLower () const | 
| Lower node index in current triangulation.   | |
| Standard_Integer | NodeUpper () const | 
| Upper node index in current triangulation.   | |
| gp_Pnt | NodeTransformed (const Standard_Integer theNode) const | 
| Return the node with specified index with applied transformation.   | |
| gp_Pnt2d | NodeTexCoord (const Standard_Integer theNode) const | 
| Return texture coordinates for the node.   | |
| gp_Pnt | node (const Standard_Integer theNode) const | 
| Return the node with specified index with applied transformation.   | |
| gp_Dir | normal (Standard_Integer theNode) const | 
| Return normal at specified node index without face transformation applied.   | |
| Poly_Triangle | triangle (Standard_Integer theElemIndex) const | 
| Return triangle with specified index.   | |
Auxiliary class to iterate through triangulated faces.
| RWMesh_FaceIterator::RWMesh_FaceIterator | ( | const TDF_Label & | theLabel, | 
| const TopLoc_Location & | theLocation, | ||
| const Standard_Boolean | theToMapColors = false,  | 
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| const XCAFPrs_Style & | theStyle = XCAFPrs_Style()  | 
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| ) | 
Main constructor.
| RWMesh_FaceIterator::RWMesh_FaceIterator | ( | const TopoDS_Shape & | theShape, | 
| const XCAFPrs_Style & | theStyle = XCAFPrs_Style()  | 
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Auxiliary constructor.
      
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Lower element index in current triangulation.
      
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Upper element index in current triangulation.
      
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Return explored shape.
      
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Return current face.
      
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Return face color.
      
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Return face material.
      
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Return TRUE if face color is set.
      
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Return true if triangulation has defined normals.
      
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Return true if triangulation has defined normals.
      
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Return true if mesh data is defined.
      
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Return true if iterator points to the valid triangulation.
      
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Return number of nodes for the current face.
      
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Return number of elements of specific type for the current face.
| void RWMesh_FaceIterator::Next | ( | ) | 
Find next value.
      
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Return the node with specified index with applied transformation.
      
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Lower node index in current triangulation.
      
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Return texture coordinates for the node.
      
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Return the node with specified index with applied transformation.
      
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Upper node index in current triangulation.
| gp_Dir RWMesh_FaceIterator::normal | ( | Standard_Integer | theNode | ) | const | 
Return normal at specified node index without face transformation applied.
      
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Return normal at specified node index with face transformation applied and face orientation applied.
      
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Return triangle with specified index.
      
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Return triangle with specified index with applied Face orientation.
      
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Return current face triangulation.