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    Open CASCADE Technology 7.8.2.dev
    
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Standard presentation algorithm that outputs graphical primitives for spherical surface. More...
#include <Prs3d_ToolSphere.hxx>

Public Member Functions | |
| Prs3d_ToolSphere (const Standard_Real theRadius, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks) | |
| Initializes the algorithm creating a sphere.   | |
  Public Member Functions inherited from Prs3d_ToolQuadric | |
| Handle< Graphic3d_ArrayOfTriangles > | CreateTriangulation (const gp_Trsf &theTrsf) const | 
| Generate primitives for 3D quadric surface presentation.   | |
| Handle< Poly_Triangulation > | CreatePolyTriangulation (const gp_Trsf &theTrsf) const | 
| Generate primitives for 3D quadric surface presentation.   | |
| void | FillArray (Handle< Graphic3d_ArrayOfTriangles > &theArray, const gp_Trsf &theTrsf) const | 
| Generate primitives for 3D quadric surface and fill the given array.   | |
| Standard_Integer | TrianglesNb () const | 
| Return number of triangles in generated presentation.   | |
| Standard_Integer | VerticesNb (bool theIsIndexed=true) const | 
| Return number of vertices in generated presentation.   | |
| void | FillArray (Handle< Graphic3d_ArrayOfTriangles > &theArray, Handle< Poly_Triangulation > &theTriangulation, const gp_Trsf &theTrsf) const | 
| Generate primitives for 3D quadric surface presentation.   | |
Static Public Member Functions | |
| static Handle< Graphic3d_ArrayOfTriangles > | Create (const Standard_Real theRadius, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks, const gp_Trsf &theTrsf) | 
| Generate primitives for 3D quadric surface.   | |
  Static Public Member Functions inherited from Prs3d_ToolQuadric | |
| static Standard_Integer | TrianglesNb (const Standard_Integer theSlicesNb, const Standard_Integer theStacksNb) | 
| Return number of triangles for presentation with the given params.   | |
| static Standard_Integer | VerticesNb (const Standard_Integer theSlicesNb, const Standard_Integer theStacksNb, const Standard_Boolean theIsIndexed=Standard_True) | 
| Return number of vertices for presentation with the given params.   | |
Protected Member Functions | |
| virtual gp_Pnt | Vertex (const Standard_Real theU, const Standard_Real theV) const override | 
| Computes vertex at given parameter location of the surface.   | |
| virtual gp_Dir | Normal (const Standard_Real theU, const Standard_Real theV) const override | 
| Computes normal at given parameter location of the surface.   | |
Protected Attributes | |
| Standard_Real | myRadius | 
| sphere radius   | |
  Protected Attributes inherited from Prs3d_ToolQuadric | |
| Standard_Integer | mySlicesNb | 
| number of slices within U parameter   | |
| Standard_Integer | myStacksNb | 
| number of stacks within V parameter   | |
Standard presentation algorithm that outputs graphical primitives for spherical surface.
| Prs3d_ToolSphere::Prs3d_ToolSphere | ( | const Standard_Real | theRadius, | 
| const Standard_Integer | theNbSlices, | ||
| const Standard_Integer | theNbStacks | ||
| ) | 
Initializes the algorithm creating a sphere.
| theRadius | [in] sphere radius | 
| theNbSlices | [in] number of slices within U parameter | 
| theNbStacks | [in] number of stacks within V parameter | 
      
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  static | 
Generate primitives for 3D quadric surface.
| theRadius | [in] sphere radius | 
| theNbSlices | [in] number of slices within U parameter | 
| theNbStacks | [in] number of stacks within V parameter | 
| theTrsf | [in] optional transformation to apply | 
      
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  overrideprotectedvirtual | 
Computes normal at given parameter location of the surface.
Implements Prs3d_ToolQuadric.
      
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  overrideprotectedvirtual | 
Computes vertex at given parameter location of the surface.
Implements Prs3d_ToolQuadric.
      
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  protected | 
sphere radius