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    Open CASCADE Technology 7.8.2.dev
    
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Provides class methods to draw an arrow at a given location, along a given direction and using a given angle. More...
#include <Prs3d_Arrow.hxx>
Static Public Member Functions | |
| static Handle< Graphic3d_ArrayOfTriangles > | DrawShaded (const gp_Ax1 &theAxis, const Standard_Real theTubeRadius, const Standard_Real theAxisLength, const Standard_Real theConeRadius, const Standard_Real theConeLength, const Standard_Integer theNbFacettes) | 
| Defines the representation of the arrow as shaded triangulation.   | |
| static Handle< Graphic3d_ArrayOfSegments > | DrawSegments (const gp_Pnt &theLocation, const gp_Dir &theDir, const Standard_Real theAngle, const Standard_Real theLength, const Standard_Integer theNbSegments) | 
| Defines the representation of the arrow as a container of segments.   | |
| static void | Draw (const Handle< Graphic3d_Group > &theGroup, const gp_Pnt &theLocation, const gp_Dir &theDirection, const Standard_Real theAngle, const Standard_Real theLength) | 
| Defines the representation of the arrow. Note that this method does NOT assign any presentation aspects to the primitives group!   | |
Provides class methods to draw an arrow at a given location, along a given direction and using a given angle.
      
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  static | 
Defines the representation of the arrow. Note that this method does NOT assign any presentation aspects to the primitives group!
| theGroup | presentation group to add primitives | 
| theLocation | location of the arrow tip | 
| theDirection | direction of the arrow | 
| theAngle | angle of opening of the arrow head | 
| theLength | length of the arrow (from the tip) | 
      
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  static | 
Defines the representation of the arrow as a container of segments.
| theLocation | location of the arrow tip | 
| theDir | direction of the arrow | 
| theAngle | angle of opening of the arrow head | 
| theLength | length of the arrow (from the tip) | 
| theNbSegments | count of points on polyline where location is connected | 
      
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  static | 
Defines the representation of the arrow as shaded triangulation.
| theAxis | axis definition (arrow origin and direction) | 
| theTubeRadius | tube (cylinder) radius | 
| theAxisLength | overall arrow length (cylinder + cone) | 
| theConeRadius | cone radius (arrow tip) | 
| theConeLength | cone length (arrow tip) | 
| theNbFacettes | tessellation quality for each part |