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    Open CASCADE Technology 7.8.2.dev
    
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Dummy structure which just redirects to groups of another structure. More...
#include <OpenGl_StructureShadow.hxx>

Public Member Functions | |
| OpenGl_StructureShadow (const Handle< Graphic3d_StructureManager > &theManager, const Handle< OpenGl_Structure > &theStructure) | |
| Create empty structure.   | |
| virtual void | Connect (Graphic3d_CStructure &) override | 
| Raise exception on API misuse.   | |
| virtual void | Disconnect (Graphic3d_CStructure &) override | 
| Raise exception on API misuse.   | |
  Public Member Functions inherited from OpenGl_Structure | |
| OpenGl_Structure (const Handle< Graphic3d_StructureManager > &theManager) | |
| Create empty structure.   | |
| virtual void | OnVisibilityChanged () override | 
| Setup structure graphic state.   | |
| virtual void | Clear () override | 
| Clear graphic data.   | |
| virtual void | SetTransformation (const Handle< TopLoc_Datum3D > &theTrsf) override | 
| Synchronize structure transformation.   | |
| virtual void | SetTransformPersistence (const Handle< Graphic3d_TransformPers > &theTrsfPers) override | 
| Set transformation persistence.   | |
| virtual void | SetZLayer (const Graphic3d_ZLayerId theLayerIndex) override | 
| Set z layer ID to display the structure in specified layer.   | |
| virtual void | GraphicHighlight (const Handle< Graphic3d_PresentationAttributes > &theStyle) override | 
| Highlights structure according to the given style and updates corresponding class fields (highlight status and style)   | |
| virtual void | GraphicUnhighlight () override | 
| Unighlights structure and updates corresponding class fields (highlight status and style)   | |
| virtual Handle< Graphic3d_CStructure > | ShadowLink (const Handle< Graphic3d_StructureManager > &theManager) const override | 
| Create shadow link to this structure.   | |
| virtual Handle< Graphic3d_Group > | NewGroup (const Handle< Graphic3d_Structure > &theStruct) override | 
| Create new group within this structure.   | |
| virtual void | RemoveGroup (const Handle< Graphic3d_Group > &theGroup) override | 
| Remove group from this structure.   | |
| OpenGl_GraphicDriver * | GlDriver () const | 
| Access graphic driver.   | |
| void | Clear (const Handle< OpenGl_Context > &theGlCtx) | 
| virtual void | Render (const Handle< OpenGl_Workspace > &theWorkspace) const | 
| Renders the structure.   | |
| virtual void | Release (const Handle< OpenGl_Context > &theGlCtx) | 
| Releases structure resources.   | |
| void | ReleaseGlResources (const Handle< OpenGl_Context > &theGlCtx) | 
| This method releases GL resources without actual elements destruction. As result structure could be correctly destroyed layer without GL context (after last window was closed for example).   | |
| const OpenGl_Structure * | InstancedStructure () const | 
| Returns instanced OpenGL structure.   | |
| Standard_Size | ModificationState () const | 
| Returns structure modification state (for ray-tracing).   | |
| void | ResetModificationState () const | 
| Resets structure modification state (for ray-tracing).   | |
| Standard_Boolean | IsRaytracable () const | 
| Is the structure ray-tracable (contains ray-tracable elements)?   | |
| virtual void | updateLayerTransformation () override | 
| Update render transformation matrix.   | |
| virtual void | DumpJson (Standard_OStream &theOStream, Standard_Integer theDepth=-1) const override | 
| Dumps the content of me into the stream.   | |
  Public Member Functions inherited from Graphic3d_CStructure | |
| const Handle< Graphic3d_GraphicDriver > & | GraphicDriver () const | 
| const Graphic3d_SequenceOfGroup & | Groups () const | 
| const Handle< TopLoc_Datum3D > & | Transformation () const | 
| Return transformation.   | |
| const Handle< Graphic3d_TransformPers > & | TransformPersistence () const | 
| Return transformation persistence.   | |
| bool | HasGroupTransformPersistence () const | 
| Return TRUE if some groups might have transform persistence; FALSE by default.   | |
| void | SetGroupTransformPersistence (bool theValue) | 
| Set if some groups might have transform persistence.   | |
| const Handle< Graphic3d_SequenceOfHClipPlane > & | ClipPlanes () const | 
| void | SetClipPlanes (const Handle< Graphic3d_SequenceOfHClipPlane > &thePlanes) | 
| Pass clip planes to the associated graphic driver structure.   | |
| const Graphic3d_BndBox3d & | BoundingBox () const | 
| Graphic3d_BndBox3d & | ChangeBoundingBox () | 
| bool | IsVisible () const | 
| Return structure visibility flag.   | |
| bool | IsVisible (const Standard_Integer theViewId) const | 
| Return structure visibility considering both View Affinity and global visibility state.   | |
| Graphic3d_ZLayerId | ZLayer () const | 
| Get z layer ID.   | |
| const Handle< Graphic3d_PresentationAttributes > & | HighlightStyle () const | 
| Returns valid handle to highlight style of the structure in case if highlight flag is set to true.   | |
| Standard_Integer | Identification () const | 
| Return structure id (generated by Graphic3d_GraphicDriver::NewIdentification() during structure construction).   | |
| Graphic3d_DisplayPriority | Priority () const | 
| Return structure display priority.   | |
| void | SetPriority (Graphic3d_DisplayPriority thePriority) | 
| Set structure display priority.   | |
| Graphic3d_DisplayPriority | PreviousPriority () const | 
| Return previous structure display priority.   | |
| void | SetPreviousPriority (Graphic3d_DisplayPriority thePriority) | 
| Set previous structure display priority.   | |
| Standard_Boolean | IsCulled () const | 
| Returns FALSE if the structure hits the current view volume, otherwise returns TRUE.   | |
| void | SetCulled (Standard_Boolean theIsCulled) const | 
| Marks structure as culled/not culled - note that IsAlwaysRendered() is ignored here!   | |
| void | MarkAsNotCulled () const | 
| Marks structure as overlapping the current view volume one. The method is called during traverse of BVH tree.   | |
| Standard_Boolean | BndBoxClipCheck () const | 
| Returns whether check of object's bounding box clipping is enabled before drawing of object; TRUE by default.   | |
| void | SetBndBoxClipCheck (Standard_Boolean theBndBoxClipCheck) | 
| Enable/disable check of object's bounding box clipping before drawing of object.   | |
| Standard_Boolean | IsAlwaysRendered () const | 
| Checks if the structure should be included into BVH tree or not.   | |
  Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor.   | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing.   | |
| Standard_Transient & | operator= (const Standard_Transient &) | 
| Assignment operator, needed to avoid copying reference counter.   | |
| virtual | ~Standard_Transient () | 
| Destructor must be virtual.   | |
| virtual const opencascade::handle< Standard_Type > & | DynamicType () const | 
| Returns a type descriptor about this object.   | |
| Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const | 
| Returns a true value if this is an instance of Type.   | |
| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const | 
| Returns a true value if this is an instance of TypeName.   | |
| Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const | 
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.   | |
| Standard_Boolean | IsKind (const Standard_CString theTypeName) const | 
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.   | |
| Standard_Transient * | This () const | 
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.   | |
| Standard_Integer | GetRefCount () const noexcept | 
| Get the reference counter of this object.   | |
| void | IncrementRefCounter () noexcept | 
| Increments the reference counter of this object.   | |
| Standard_Integer | DecrementRefCounter () noexcept | 
| Decrements the reference counter of this object; returns the decremented value.   | |
| virtual void | Delete () const | 
| Memory deallocator for transient classes.   | |
Dummy structure which just redirects to groups of another structure.
| OpenGl_StructureShadow::OpenGl_StructureShadow | ( | const Handle< Graphic3d_StructureManager > & | theManager, | 
| const Handle< OpenGl_Structure > & | theStructure | ||
| ) | 
Create empty structure.
      
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  overridevirtual | 
Raise exception on API misuse.
Reimplemented from OpenGl_Structure.
      
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  overridevirtual | 
Raise exception on API misuse.
Reimplemented from OpenGl_Structure.